Half-Life 2

Half-Life 2

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-$ilver- Jul 11, 2017 @ 8:42pm
Any Realistic Combat Add-Ons For HL2?
The Overwatch, which is suppose to be one of the most highly trained, best armed, ruthless bad to the bone soldiers currently on the planet, with traits adjusted for less fear and more aggression, seem to be... the exact opposite...

I assume they give the Overwatch soldiers, depending on their rank, more then adequate hitpoints/armor to compensate for lack of coding to appear they are more robost and can last longer. But in reality they should use a lot more cover and getting in the prone (I understand the prone position is not coded, the best we have is crouching.) in wide open spaces and covering fire and using 4man teams in Military Operations in Urban Terrain, (city fighting) but they don't. (Sometimes scripted events show it, but actual real time events usually do not.)

Some may flank, some may crouch, some may hide breifly behind an object to reload and some may charge, but nothing is really done in a realistic manner team wise.

Metrocops are understandingly less militarily trained then their soldier counterparts, although they would still fire more from cover.

And it is understood that the rebels are suppose to be a rag-tag group poorly trained, even more poorly armed with only the heart and courage to see them through.

Are their any add-ons or mods that make the NPC enemies or otherwise, more realistic in combat? I am asking for the original HL2 game, it's episodes and or any mods themselves be it in the HL2 universe or not? I am not speaking of Counter Strike or Day of Defeat multiplayer games, but single player/co-op games. I am also not simply asking for more realistic weapons, but more military thinking AI. Thanks.
Last edited by -$ilver-; Jul 11, 2017 @ 8:43pm
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Showing 1-11 of 11 comments
Microsoft227sam Jul 11, 2017 @ 8:46pm 
Extreme realism V4.1
De_faulty Jul 12, 2017 @ 7:25am 
Overwatch? You mean...the...thing...eh?
Half life overwatch: super highly trained soldier made to fight something
Blizzard's overwatch: super highly trained soldier made to fight something
Ghidrah1 Jul 12, 2017 @ 8:42am 
1stly, combat coded by civilians, that said, to a slightly less than moderate degree combine do use landscape for cover and I've encountered a number of pincer moves.

Put in "Prospektive" if the AI did use real life militaristic tactics in the numbers provided in game you'd never survive the game.
-$ilver- Jul 12, 2017 @ 2:09pm 
What difference does that make? At least 90% of games and mods are coded by civilians, yet certain games have more tactical stuff then others. Game makers all the time research stuff so there was no reason why they could not do the same thing for HL2 (and probably did) except that is not what they wanted it to be, as in not much different from HL1 which I do not blame them.

What I am asking is if anyone has made a more militarily sound mod or add on for HL2 or a mod in itself on HL2.

And surviving in game is up to debate. Gordon already has the HEV suit which is basically a resuppliable shield/body armor regardless how others will refer to it and if the enemy can go prone, so can you.

Also there is no reason it could not be coded in certain sections to have a few more friendly throw away NPC characters or important ones to go with you and to an extent, also use real tactics.

I heard on X-Play many years ago there was actually a more realistic game mod for Half Life 2, but no idea which one and if more of that type in general exist.
Last edited by -$ilver-; Jul 12, 2017 @ 2:12pm
Ghidrah1 Jul 12, 2017 @ 3:26pm 
True many or most are but then there are some that use current or retired military for major input.

Define "tactical stuff"!

Game makers all the time research stuff so there was no reason why they could not do the same thing for HL2 (and probably did) except that is not what they wanted it to be, as in not much different from HL1 which I do not blame them.

Personally I think you're wrong on this point, consider the occupiers have been on a backwards/backwoods one rocket planet of dejected and rejected detritus for 20 plus yrs. Long term occupational forces go reta*ded with (stand-by to stand-by boredum, booze , drugs and sex) after a time.

Regarding mods it is very possible actual weapons sounds may be patented and thus would require a thing called money to utilize. It's likely way cheaper to mimic closely but not too closely. A few years back "Harley Davidson" filed suit against another manufacturer for using their patented sound.

And surviving in game is up to debate. Gordon already has the HEV suit which is basically a resuppliable shield/body armor regardless how others will refer to it and if the enemy can go prone, so can you.

Gordon's HEV may act as powered armor, somewhat, but that in itself promotes the gamer run-&-gun mentality no trained soldier ... excluding basket cases and the mentally challenged would ever consider the MO. Take a hit with our current high tech personal armor and you'd be lucky to be cognizant, chest hit, broken to shattered sternum, ribs, etc, take a knee, heres a medpack, be a man and walk it off.

Frankly I gave up on friendly NPCs in the game a while ago, I think they should bring back friendly fire coding.

Truly, no disrespekt, if you want the thrill of real heart stopping abject fear enlist, get training and ask for overseas deployment.
Last edited by Ghidrah1; Jul 12, 2017 @ 3:29pm
-$ilver- Jul 12, 2017 @ 8:59pm 
Originally posted by Ghidrah1:
True many or most are but then there are some that use current or retired military for major input.

Define "tactical stuff"!

Game makers all the time research stuff so there was no reason why they could not do the same thing for HL2 (and probably did) except that is not what they wanted it to be, as in not much different from HL1 which I do not blame them.

Personally I think you're wrong on this point, consider the occupiers have been on a backwards/backwoods one rocket planet of dejected and rejected detritus for 20 plus yrs. Long term occupational forces go reta*ded with (stand-by to stand-by boredum, booze , drugs and sex) after a time.

Regarding mods it is very possible actual weapons sounds may be patented and thus would require a thing called money to utilize. It's likely way cheaper to mimic closely but not too closely. A few years back "Harley Davidson" filed suit against another manufacturer for using their patented sound.

And surviving in game is up to debate. Gordon already has the HEV suit which is basically a resuppliable shield/body armor regardless how others will refer to it and if the enemy can go prone, so can you.

Gordon's HEV may act as powered armor, somewhat, but that in itself promotes the gamer run-&-gun mentality no trained soldier ... excluding basket cases and the mentally challenged would ever consider the MO. Take a hit with our current high tech personal armor and you'd be lucky to be cognizant, chest hit, broken to shattered sternum, ribs, etc, take a knee, heres a medpack, be a man and walk it off.

Frankly I gave up on friendly NPCs in the game a while ago, I think they should bring back friendly fire coding.

Truly, no disrespekt, if you want the thrill of real heart stopping abject fear enlist, get training and ask for overseas deployment.

Actually I am ex US ARMY infantry, so I know all about weapons like M16s, M4s, M203s, M249s, M240Bs, AT4s, Javilines, Bradley Fighting Vehicles, Abrams, PVS4/7/14s, MOPP4, etc.  I know about covering fire, tracers, artillery, ambushes, flanking, field rations, double tapping, CS gas, MOUT, desert training, TOW missiles, etc.

But WTF does that have to do with anything I asked!?  What difference does it make if someone was or was not in the military or even had any desire to be?  I simply asked if there are any mods or add-ons for HL2 that would make the game more realistic with real world squad tactics or mods of HL2 that capture it.

And the Overwatch are reprogramed humans made to be stronger, tougher, with more endurance, etc.  If they brain wash them they probably already have all tactical data they need and train with in their own platoons/squads once "reborn".

There has always been a resistance of some kind since the invasion and 20 years is not a very long time (Even in real life standards.) even if they were not any rebels to simply forget the basics. The prone position and low crawling is one of the very first things a new soldier learns for a reason.  There is no way the Overwatch can be that incompetent. Even if you argue they are too macho for that, they would still use better tactics then they do in game.

But it's a game.  I get that.  But do you get that I am simply asking if there are any mods or add-ons that will make the game more realistic with real world tactics? If there is then great and if you know of any and list them here, even better! And if not, then oh well.

But don't say someone should join the military just to get a fix or experience what it is like from a simple question. That is like someone telling you to become a scientist and jump into the particle accelerator if you want to feel what Gordon Freeman feels or while waiting for HL3 and that is both ignorant and stupid. I am surprised you did not say just play the America's ARMY game which I actually have, while actually being in the US ARMY.

And when I said "a more military sound mod", I simply meant a mod built more around military tactics, not one simply using realistic sounds of gun shots or rifle sounds. However sounds are not patented in the general sense that I am aware of. I mean if a person records firing their rifle in a forest and puts it in the public domain, (I forget the website dedicated for sounds to use in games.) there it is.

There are no medpacks in real life and the current or nearly current body armor is over rated, heavy and hot. Some how the last thing I want to wear is a protective vest made from... ceremic plates... But better to have bruised or broken ribs then a gut wound.
Ghidrah1 Jul 13, 2017 @ 7:38am 
It's what adrenaline junkies live for.

hl2ravens

Either you're deflecting or naïve, many things considered obscure or obtuse by most people are patented by private and corporate entities. Take note of you tube videos where you tube blocked the audio due to infringement. Musicians sue each other because some lyrics or tunes sound too much like their own, "Mash-ups" calling it intellectual theft. Pretty much anything today can and is considered a potential money making commodity, individuals dream up names to patent for web sites then charge fees for their use or purchase.

If a person records a product sound, (rifle) then makes it available in public domain, depending on how anal the product manufacturer is, one could be forced to remove it and or sued by the company that owns the patent on the product. You own the gun yeah, not the sound it makes. Consider the music used in most TV shows; they are/were familiar/popular tunes at one time but they're not the originals, why because it's cheaper to purchase cover band rights than originators.

And when I said "a more military sound mod", I simply meant a mod built more around military tactics, not one simply using realistic sounds of gun shots or rifle sounds. However sounds are not patented in the general sense that I am aware of. I mean if a person records firing their rifle in a forest and puts it in the public domain, (I forget the website dedicated for sounds to use in games.) there it is.

Had you been specific with your statement, (mod for physical tactical maneuvers) we could have avoided this part of our debate.
-$ilver- Jul 13, 2017 @ 7:17pm 
Originally posted by Ghidrah1:
It's what adrenaline junkies live for.

hl2ravens

Either you're deflecting or naïve, many things considered obscure or obtuse by most people are patented by private and corporate entities. Take note of you tube videos where you tube blocked the audio due to infringement. Musicians sue each other because some lyrics or tunes sound too much like their own, "Mash-ups" calling it intellectual theft. Pretty much anything today can and is considered a potential money making commodity, individuals dream up names to patent for web sites then charge fees for their use or purchase.

If a person records a product sound, (rifle) then makes it available in public domain, depending on how anal the product manufacturer is, one could be forced to remove it and or sued by the company that owns the patent on the product. You own the gun yeah, not the sound it makes. Consider the music used in most TV shows; they are/were familiar/popular tunes at one time but they're not the originals, why because it's cheaper to purchase cover band rights than originators.

And when I said "a more military sound mod", I simply meant a mod built more around military tactics, not one simply using realistic sounds of gun shots or rifle sounds. However sounds are not patented in the general sense that I am aware of. I mean if a person records firing their rifle in a forest and puts it in the public domain, (I forget the website dedicated for sounds to use in games.) there it is.

Had you been specific with your statement, (mod for physical tactical maneuvers) we could have avoided this part of our debate.

Ghidrah

Either you're ignorant or you don't bother reading before replying.  Even if you mistook "more sound" to mean sound clips, instead of "more of something", the rest of my posts clearly stated what I was looking for.

Also I highly doubt the majority of free mods, if any, have asked the respective companies permission for use of any real guns, equipment or name brands of "anything".  I also did not ask for real guns or their sounds, I simply asked for real military tactics and you can not copy right that.

Had you read my original and subsequent posts (Or even just skimmed the "Great Wall of Text") you would have or should have came to the same conclusion. I mean my last paragraph of my original post stated-

"Are their any add-ons or mods that make the NPC enemies or otherwise, more realistic in combat? I am asking for the original HL2 game, it's episodes and or any mods themselves be it in the HL2 universe or not? I am not speaking of Counter Strike or Day of Defeat multiplayer games, but single player/co-op games. I am also not simply asking for more realistic weapons, but more military thinking AI. Thanks."

(AI means Artificial Intelligence.)
Ghidrah1 Jul 14, 2017 @ 1:16pm 
Yikes you're still carrying on with this, ok my turn.

So you meant what you said but didn't say what you mean. What I meant to say is a trite fallback some use regularly because their mouths and or (fingers in your case) move faster than their brains processing ability.

When I was in the service it was known as the "failure to engage brain before operating mouth syndrome". All I did was copy and paste your sentences, unaltered and uncorrected.

Next time take a moment to forewarn the rest that you'll be speaking in metaphors, I don't mind interpretive puzzles when I know I'm working on one.
Microsoft227sam Jul 14, 2017 @ 1:40pm 
So uhhh raven, did you tried out the mod i recommend yet?
Last edited by Microsoft227sam; Jul 14, 2017 @ 1:40pm
-$ilver- Jul 14, 2017 @ 9:00pm 
Originally posted by Ghidrah1:
Yikes you're still carrying on with this, ok my turn.

So you meant what you said but didn't say what you mean. What I meant to say is a trite fallback some use regularly because their mouths and or (fingers in your case) move faster than their brains processing ability.

When I was in the service it was known as the "failure to engage brain before operating mouth syndrome". All I did was copy and paste your sentences, unaltered and uncorrected.

Next time take a moment to forewarn the rest that you'll be speaking in metaphors, I don't mind interpretive puzzles when I know I'm working on one.

I was just replying back to your nonsense.  And we have a saying in the military too... It's called "High speed, low drag" and no one will ever accuse you of that.

Originally posted by microsoft227sam:
So uhhh raven, did you tried out the mod i recommend yet?

Actually I have not.  I only just recently bought Gmod and still quite lost in all the things you can download and try.

But seeing your extremities was not quite what I was looking for.  I am more into the enemy using realistic tactics against you like formations, covering fire, 4 man stacks, going prone, etc.

However if the mod uses iron sights I may try it, but I am looking more towards changes to the behaviour of the NPCs in combat for HL2 or single player/co-op mods made around that theme. Thank you though.
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Date Posted: Jul 11, 2017 @ 8:42pm
Posts: 11