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The fullbright problem is easy to fix.
If static props (models you know can't move, like a chainlink fence) are still lit, this can be fixed with mat_reloadallmaterials. You could also just wait until the next map.
If that doesn't work, you may have to reload the map entirely.
Look at the top right of your screen, console still open. If the console is in your way, move it like a window. There should be text which tells you what map you're on. For example, it may say " Map 'd2_coast_09' ".
Whatever it does say, type it into the console alongside the following command:
map <mapname>
Example: map d2_coast_09