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It's definitely not an entity, yet it doesn't look like a simple brush too. It's really confusing.
I hope this helps.
Good luck using Hammer! There's other tutorials on the internet if you need additional help, but don't be afraid to ask me anything.
There's also Scaling Texture Lock, but that just scales the texture's size when you scale the brush.
So this is the handrail itself in NODRAW textures: http://prnt.sc/e2u0ka
I clicked Alt+H to hide everything except said handrail and added the texture: http://prnt.sc/e2u19c - looks pretty bad so I've tried going with the "FIT" option in the texture application tool ( http://prnt.sc/e2u27b ) and messed with the X Y values (including making them the same value after fitting), tried resizing but it just wouldn't fit perfectly. And I'm really looking forward to spending more time with level designing in the hammer so I need to know how these things work :<
http://images.akamai.steamusercontent.com/ugc/94975439618508050/3BE07DAAD2888E5B502D35C38C2E5C1A79D61051/
Yeah, they're brushes; probably func_detail.
Making these is actually quite simple.
There's a 'dev' texture for handrails called dev/dev_measurerails01 that has the exact height of handrails (32), you make it as long as you need it to be horizontally (not diagnolly), then use the vertex tool to raise an edge up to the stop of your stairs.
From there, tweak with the rotate texture button and the Y-texture-shift value until it looks right.
Then optionally replace the texture with the one you wanted to use.
https://puu.sh/tIVFV/470a63eae9.png
Valve does do it a specific way, but I don't quite remember; I think they place the diagnol rail texture down, cut it out of the square with the clipping tool, and then rotate the normal rails to fit it, but that takes too much time.
First one failed: http://prnt.sc/e32zsz - the texture doesn't seem to be able to do it because it's not connected like this one: http://prnt.sc/e330hx
On the other hand, the second method worked - http://prnt.sc/e33ay4, although I will have to reconstruct my entire stairway, since the rail doesn't follow the stairway correctly and rotating the brush with "texture lock" on just makes the rail look unrealistic. And by looking at d1_canals_01_d it seems valve did it the same way: http://prnt.sc/e33379 (and from there I can hopefully take the correct measurements for the stairway, in order to make it follow the rail properly). Thanks for helping me out with this! :3 <3