Antichamber

Antichamber

Towel Killer Feb 3, 2013 @ 10:16am
Am I the only one who is perpetually lost?
How are you navigating the environment in this game? Is your game progression flowing seamlessly? Are you experiencing eureka moments when getting new guns complete with instant knowledge of where you should head to next? I am not. I'm finding myself wandering around with no real purpose - lost.

I'm not really looking for help, nor am I aware of being stuck on a single puzzle to be helped with - I'm just lost. Any new areas I do discover often result in crushing disappointment as moments later I'm warped back to an area of the map I recognise again.

I'm wandering past lots of puzzles - but I have a feeling I'm not actually supposed to be able to solve them yet. I have the green gun. Am I right in thinking that I cannot solve any puzzles that feature block colours other than green at the moment?

Is this matching anybody else's experience? Or am I just thick? I feel stupid.
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Showing 1-12 of 12 comments
za(pm🐿mp)unk Feb 3, 2013 @ 11:18am 
Life isn't about getting to the end.
Towel Killer Feb 3, 2013 @ 11:59am 
Ah, your mention of farming blocks has helped tremendously. Was this ability ever specially pointed out? I've connected some free foating blocks to chain block erasure in order to get through a few doorways but I don't think the fact that it generated new ones clicked. With this knowledge I was able to jump straight into the 'managing your resources' puzzle - solve it - get the yellow gun and make some significant progress. I had previously presumed I'd find an area that warped back to this puzzle that would in turn give me a new path to smuggle the required blocks there.
LupisLight Feb 3, 2013 @ 12:40pm 
The game does hint at the cube farming, I think, but it is very very very subtle. There are a few green cube puzzles where you have to fill in those grooves in the wall which makes blocks in the middle fill in and break the little lasers. But it is something that most would probbably gloss over the first few times they do it, me included. And the places where you can fill in the blocks to get the chain reaction dissolve like you said are another clue. But other than that the game makes no attempt to guide you into doing it manually. So you would only really figure it out by experimentation and observation. I'm not even sure you need to know the farming technique to finish the game?
qbicfeet Feb 3, 2013 @ 12:47pm 
Originally posted by LupisLight:
I'm not even sure you need to know the farming technique to finish the game?
I believe you do. Both paths to the yellow gun I can remember off the top of my head require you to dupe the cubes.

The game hints at pretty strongly at one point. You draw a hollow square in an enclosed indent in the wall which opens up a door and in an area directly adjacent to it, there is a hint that says "You can grow a garden anywhere".
DerfK Feb 3, 2013 @ 12:49pm 
It took me a while to realize block farming was a thing, even after using it on the various puzzles where you have to line up cubes behind glass to fill in the square and cut off the lasers (i thought it was just a function of those puzzles) and reading the tip about planting gardens anywhere. I forgot where I was when it finally clicked though (I think I had the yellow gun by then)

Once I figured it out, I farmed every chance I got, especially before going through anti-block fields.
LupisLight Feb 3, 2013 @ 1:12pm 
Originally posted by qbicfeet:
Originally posted by LupisLight:
I'm not even sure you need to know the farming technique to finish the game?
I believe you do. Both paths to the yellow gun I can remember off the top of my head require you to dupe the cubes.

I'm not too sure? The puzzles that lead to the yellow gun are 'Link to a Chain Reaction', and 'Lighting the Fuse', both of which can be done without farming, since they have blocks which regenerate naturally anyway should you mess up and need more. GETTING to those puzzles, on the other hand, I don't remember if you need to know farming for.

And the THIRD path to the yellow gun room involves a puzzle which I don't think can be solved without the yellow gun in the first place, even if you do find a way to get to it.
Last edited by LupisLight; Feb 3, 2013 @ 1:13pm
mauhjt2007 Feb 3, 2013 @ 2:18pm 
no you're not the only one, it's only just clicked how to get the green gun! some serious face palming happened as soon as I realised how to get to it!!

It seems that the only way to get out of the room with the green gun is to dupe the cubes (unless you just escape, but that's cheating). Until now, there have been no clues to duping the cubes in all the areas with blue cubes and blue gun puzzles. So far I have been so stuck in the green room, I keep on losing cubes somehow....

This duping thing should really help! how did you guys find out about it? did you search too or did it click during a puzzle or something?
za(pm🐿mp)unk Feb 3, 2013 @ 2:29pm 
Originally posted by mauhjt2007:
no you're not the only one, it's only just clicked how to get the green gun! some serious face palming happened as soon as I realised how to get to it!!

It seems that the only way to get out of the room with the green gun is to dupe the cubes (unless you just escape, but that's cheating). Until now, there have been no clues to duping the cubes in all the areas with blue cubes and blue gun puzzles. So far I have been so stuck in the green room, I keep on losing cubes somehow....

This duping thing should really help! how did you guys find out about it? did you search too or did it click during a puzzle or something?

There are puzzles where you draw a ring and it fills in to block the lasers. Right after one of those is a sign that says "you can grow a garden anywhere"
mauhjt2007 Feb 3, 2013 @ 2:40pm 
yeah I've done those puzzles now, but they are outside the room where you get the green gun and you cannot get out of the green gun room unless you dupe. There are no clues whatsoever inside. You can obviously get out by pressing escape but I'm not sure you're meant to do that. Is there anyway that you can get out of the green room without duping?
Perpetual Feb 3, 2013 @ 4:30pm 
Originally posted by mauhjt2007:
yeah I've done those puzzles now, but they are outside the room where you get the green gun and you cannot get out of the green gun room unless you dupe. There are no clues whatsoever inside. You can obviously get out by pressing escape but I'm not sure you're meant to do that. Is there anyway that you can get out of the green room without duping?

If you mean the "Learning to Draw" section, which I'm pretty sure is right after you get the green gun, yes you can.

You need to make sure you get as many cubes as possible from the first green block barrier by grabbing the outermost cubes first and working your way inward. Then you should have enough to complete the line around the center chamber, which opens up and you can grab the cubes from the sphere. With those and recovering the ones you used to open that door you can open the second longest door, which opens to a yellow wall. You can't get through the wall yet, but that basically gives you infinite cubes to open the last door.

Knowing what cubes are going to selfdestruct when you pull out any particular cube is going to be really important for some later puzzles, so the task of efficiently pulling apart the barrier in that section seems to be the main lesson of that area.

Last edited by Perpetual; Feb 3, 2013 @ 4:37pm
Early game, I felt very lost and disoriented. When I stopped trying to make a mental map of the world, it got easier. I'd find new puzzles by hitting ESC and going to the map, which helped me escape the confusion of how corridors wrap into each other.
LupisLight Feb 3, 2013 @ 5:33pm 
Originally posted by Quirken:
Early game, I felt very lost and disoriented. When I stopped trying to make a mental map of the world, it got easier. I'd find new puzzles by hitting ESC and going to the map, which helped me escape the confusion of how corridors wrap into each other.

Yeah, trying to make a mental map is just going to make the confusion worse. You've got a map in the antechamber already that you can look at by hitting esc, anyway.

I find that anytime I'm dealing with non-euclidean geometry and impossible spaces and such like you see in this game, the best approach is not to try too hard to wrap your head around how the space is actually laid out in 3d space, or worry about getting from point A to point B. Just relax and enjoy the strange twists and turns. Appreciate the journey itself for all it's weird and wonderful experiences, and and trust that life will guide you where you need to be, when you need to be there.
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Date Posted: Feb 3, 2013 @ 10:16am
Posts: 12