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The game hints at pretty strongly at one point. You draw a hollow square in an enclosed indent in the wall which opens up a door and in an area directly adjacent to it, there is a hint that says "You can grow a garden anywhere".
Once I figured it out, I farmed every chance I got, especially before going through anti-block fields.
I'm not too sure? The puzzles that lead to the yellow gun are 'Link to a Chain Reaction', and 'Lighting the Fuse', both of which can be done without farming, since they have blocks which regenerate naturally anyway should you mess up and need more. GETTING to those puzzles, on the other hand, I don't remember if you need to know farming for.
And the THIRD path to the yellow gun room involves a puzzle which I don't think can be solved without the yellow gun in the first place, even if you do find a way to get to it.
It seems that the only way to get out of the room with the green gun is to dupe the cubes (unless you just escape, but that's cheating). Until now, there have been no clues to duping the cubes in all the areas with blue cubes and blue gun puzzles. So far I have been so stuck in the green room, I keep on losing cubes somehow....
This duping thing should really help! how did you guys find out about it? did you search too or did it click during a puzzle or something?
There are puzzles where you draw a ring and it fills in to block the lasers. Right after one of those is a sign that says "you can grow a garden anywhere"
If you mean the "Learning to Draw" section, which I'm pretty sure is right after you get the green gun, yes you can.
You need to make sure you get as many cubes as possible from the first green block barrier by grabbing the outermost cubes first and working your way inward. Then you should have enough to complete the line around the center chamber, which opens up and you can grab the cubes from the sphere. With those and recovering the ones you used to open that door you can open the second longest door, which opens to a yellow wall. You can't get through the wall yet, but that basically gives you infinite cubes to open the last door.
Knowing what cubes are going to selfdestruct when you pull out any particular cube is going to be really important for some later puzzles, so the task of efficiently pulling apart the barrier in that section seems to be the main lesson of that area.
Yeah, trying to make a mental map is just going to make the confusion worse. You've got a map in the antechamber already that you can look at by hitting esc, anyway.
I find that anytime I'm dealing with non-euclidean geometry and impossible spaces and such like you see in this game, the best approach is not to try too hard to wrap your head around how the space is actually laid out in 3d space, or worry about getting from point A to point B. Just relax and enjoy the strange twists and turns. Appreciate the journey itself for all it's weird and wonderful experiences, and and trust that life will guide you where you need to be, when you need to be there.