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It could only handle about 100Hz sim frequency, I have had it running at 2700Hz :D
Just need to do a few bug fixes on the UI first
Funnily enough you are one of the users that I had in mind when I realised I could get more speed out of it!
Honestly I’m so excited to bring this update out. Going to do some other minor bug fixes (still many to sort out, but I’ll do a few) and put together an article for the store page. Give me a week or so 👌🏻
This has given me a massive new inspiration to pursue something bigger with CRUMB now I’ve solved the bottleneck issue with computation 😁
I had lost a bit of faith due to some harsh comments, but now I know I can definitely create one of the best sims in the world with the new found performance
Hey ! I've been thinking for some days about buying this game, and after reading this comment I've decided to buy it to support you. Keep it up and don't be bothered by some morons.
Have done a few other bug fixes for the update. Only little bits, but it’s a start 😁
https://www.facebook.com/share/v/V6tB4d9HiaUPbFSF/?mibextid=WC7FNe
I genuinely can’t comprehend how much performance I’ve managed to unlock
Just working my way through making an 8bit CPU circuit to be included in the update
I (and I suspect most of us here) recognize that layout anywhere! Interestingly enough, it was actually Ben Eater's videos that got me into Crumb to begin with. Having neither the space nor really the spare cash to build things like that for real I decided this was probably the next best thing.
Step forward 3 years and I have a fully functional cycle-accurate 6502 emulation running in C++ which I am absolutely *itching* to get into Crumb as part of the workshop addon (though I have to say, I'm a bit hesitant about trying to port it to C#, never messed with it).
I know there has been some negativity in the past here, but I think that's just the nature of Steam discussions. I suspect most of us are fully supportive of your efforts, and very much looking forward to a bright future.