Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hello,
Thanks for the feedback. Behind the scenes, we keep ironing out the balancing issues. Hopefully, when we release the full game, you will have much more refined version of New Cycle.
Best regards,
Ahmet
It's the early access game I've played the most, and sometimes I get lost just admiring the game's aesthetics. I think the research happens a little quickly, but nothing that takes away from the pleasure of playing!
And it's good to know that you are paying attention to the Steam community!!
Dias positivos, Ahmet!!
Thanks for listening to player feedback.
I, too, think the gameplay pace of New Cycle is rushed at this point. In my mind, if you are literally starting a settlement from scratch with almost nothing in the way of resources, you're not going to be going from timber harvesting and lumber production to full on mining and forging in a few weeks or even months. It would seem more likely that your fledgling settlement would go from timber to masonry and then metallurgy over a span of years instead of having all three occur in a compressed timeline. In that same vein, electricity production needs to be moved much further down the timeline. You shouldn't need electricity to forge hand tools or create basic medicine and mead. Blacksmiths were plying their trade for thousands of real world years just by the light of the forge and the sun as were apothecaries and breweries, for example.
Sure, but both the order and when technologies are unlocked can be adjusted. Given the subject matter and the objectives, I don't think there is any harm in re-evaluating how the fledgling settlement the player is expected to found and make flourish progresses.
As it stands right now, my impression is that the intent of the developers is to rush you toward the end as quickly as possible. Which makes the act of building and guiding your settlement less enjoyable as there is no time to actually enjoy the milestones your settlement has hit.
There IS the "sandbox" version available where a player CAN build one's Empire with no pressure at all concerning IMPENDING DOOM!
And there are others who would just LOVE to see "war" in the game IMHO just makes for to be NO ONE gets "spared" from the IMPENDING DOOM!.....LOL
And then? Others who might explore the task/s of creating their own game where they can set it up any way they wish and run it up the flagpole and see how many salute it!....ROFL!