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Your colony discovers that there is another solar flare heading its way. Suggestion is made to build a bunker. You can build the bunker (it can get quite deep 1-10 levels) which allows you to build all kinds of features to allow your citizens to survive. You also make a series of decision on which kind of citizens to let in, and so on. End-game crisis hits around half way into the game (400 days or so) and then game ends around 850 days. I saw only one ending, but I think there might be multiple ending based on what decisions you made along the way (like letting everyone in vs letting only elites in vs doing a lottery)
I'm curious at was the other endings are! I was able to get through a run the first scene after the crisis threw me off. Honestly thought it was a different game altogether lol
It seems that so far the ending is always the same. I've tried several combinations of "decisions" in the dialogues, but the final screen (after completing the bunker) is always the same.
Also, I still don’t understand the point of the warship event. Whatever you choose, it does not affect events or the ending in any way further in the campaign. I hope devs add this storyline later.
My only guess is the game in EA is not finished and after the bunker scene the people you saved come out and you start New Cycle..?! Otherwise, the game falls so flat and shallow that it is not worth even starting it.