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Focus on abundant food and water, and build taverns in the residential sector of your town, one or two at the most.
Knowing that medicine, security and clothing are not available in this cycle, you have to focus on primary needs and make sure that your productivity and resource supply chain are stable.
Immigration, on the other hand, remains, in my opinion, very random and sometimes not really logical.
I think there is that when you get on expedition, where you can build a guard tower i think it was, and that has something to do with people get to you, also.
Everytime I save a game, and load the saved game afterwards, the number of children in the village resets to zero.
The year counter also resets. The game counts a year only when I go through all four seasons in one sitting. If I save a game, let's say in summer, new year will not come after the winter.