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Last night I had the road issue on some buildings and others not. Added another Lumber Mill and not sure if I built the road first. I did rotate the building to the side that looked like a possible opening from the road. This worked. If building the road first is the fix, then that is easy to implement.
happened to me on the wells, and lumbermills specifically.
That would make sense as well, to rotate the building so the opening is actually on the side with the road. Maybe they will implement some sort of indicator in the future as to which side is the "front" of the building :)
Problem solved.
Did you check which requirements you didn't meet? A preceding research or maybe paper?
- Buildings produce Ressources without being connected by roads, connected roads only raise the productivity
- Roads need (wood)planks/lumber to be built, not (wood)logs - those are 2 different ressources
- you can change the road-building mode from free-form to "straight" (and vice-versa) by pressing TAB