Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I get with a 3080, 32gb ram and a 5800xt around 25FPS with a build with ~700k bricks used. and ive seen people who play with 5FPS nearing the now 1mil brick limit.
The more you build the more demanding it is. Light gets rendered in real time with raytracing. The more you build the more surfaces, clutter, windows and everything that needs to be calculated and rendered with raytracing in real time. So that everything you build can actually be properly lit and not suffer artifacts from unpredicted intersections between objects. Every single edit you make the game needs to recalculate most things. The game also redraws every brick each edit. the ammount of computations the game needs to have this kidn of procedural generation and freedom of building is actually insane when you think about how well it runs. I usually start a build with 160FPS (monitor refreshrate) but end at 30FPS if not even less like around 15FPS. Again i also saw people build with 5FPS (F for Panda).
But also keep in mind. smaller builds are more GPU intensive and bigger builds get more likely a CPU bottleneck due to all the computations beeing made, recalculating the clutter and every interaction thats happening every edit you make.
Making the size of the Glade now even bigger, you would need to raise the minimum required specs, and for every dev its the best to get the game working as bug free and optimized as possible for a wide range of PCs.
People always go by the look of the game and its most basic use case scenario. Not by its inherent tech used to create it. Also not a 500 ppl stong AAA dev studio who can put whole teams into just optimizing everything.
So the game needs to be restricted to some degree, otherwise people would complain how unoptimized it is and how bad it runs.
So might the glade size be raised in the Future? Maybe. Is it likely? not at all.
And the size is more then enough, as you see with the builds people are making.
But wanting a infinite world like MC, or big as valheim or whatever. thats not possible. Those games would also need to restrict the playespace if they would use the tech TG does and had the same open sandbox and procedural generation. because even in survival games wiht building emchanics, you still palce premade assets that do not interact with eachother in the intricate ways TG does.