Tiny Glade

Tiny Glade

Mods and custom assets
I wonder if there are plans to allow mods and asset creation, as it would allow the game be more engaged with the community. Much like Cities Skylines, which has one of the most extensive mod and asset page of the workshop.
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Showing 1-11 of 11 comments
darklinglime Oct 18, 2024 @ 8:02am 
i hope
localittlewitch Oct 18, 2024 @ 6:31pm 
CC for different kinds of clutter, windows/doors, flowers, trees..... It would be SO FUN
404_Not_Found Oct 18, 2024 @ 8:23pm 
I'd actually be really interested in this, less-so for the end results of more mods, and moreso because it would involve extensive documentation explaining how all these bits and bobs work under the surface.

I've played a LOT of building games, and Tiny Glade does not work like any of them when you get down to it. It's doing some seriously interesting live mesh editing while not lagging my PC to a crawl, and my GPU is a bit outdated now. I think having some kind of breakdown, in layman's terms, of the technology behind it would be incredible.

It'd also be necessary for a modding scene to thrive.

Having said that, it's probably tech the devs would rather keep proprietary for now, because so far I don't know of anything else that might work like this except for some of UE5's voxel experiments?

but then again, I'm not a very technical person, I just find this stuff fascinating as a lay person and really like breakdowns about the process of creating games or software.

Although, at some point, the community is likely to make its own modding scene via datamining and examining the game's innards. Tiny Glade is popular enough for some tech-minded people to take interest in it, so I think the bigger question is whether or not the devs would like some control over a modding API and can feasibly put the resources into maintaining one, and less about whether or not the game will/should get mods.
KBayBay Oct 18, 2024 @ 10:08pm 
They already support mods. Their discord has a sub chat for Mods. You can find lots already made and find out more info through there!
Mad Dog Mar 20 @ 9:40am 
More Live was Nice . People, Animals , Working
Hell all here I found this on Reddit today.
https://www.reddit.com/r/TinyGladeMods/
cube Apr 4 @ 1:46pm 
The mod scene for the game has stalled completely. Unless the devs add mod support (or at least provide modders with insight into creating 3rd party tools), custom content is unlikely to be a thing.
Originally posted by cube:
The mod scene for the game has stalled completely. Unless the devs add mod support (or at least provide modders with insight into creating 3rd party tools), custom content is unlikely to be a thing.

Devs already gave mod creators what they wanted (reflection for most Resources, Components and Events) and after asking if theres more they can do for modders, the modders said they are fine for now. So..... they have all the insight they wanted.
Basically, just a case of not enough people wanna mod the game. sadly
Last edited by Private117; Apr 5 @ 1:37pm
cube Apr 6 @ 12:02am 
People still mod Mirror's Edge Catalyst, people will make mods that interest them and them alone if the tools are available. The problem is that right now you can only mod the game if you can do it manually. Without modding tools, of course nobody wants to do it, but the modding discord only focused on how they can make the mods they want to make, not how to make it easier for people to mod in general. The only tools that were ever developed were made when the game first came out and then never updated.
Last edited by cube; Apr 6 @ 12:37am
Northy Apr 6 @ 3:30pm 
My PC will remain mod free.
I dont need the hassle that mods bring.
The game updates... The mods break and so does the save file.... The wonderful world of mods.
No thanks.
Varley Apr 6 @ 7:51pm 
Originally posted by Northy:
My PC will remain mod free.
I dont need the hassle that mods bring.
The game updates... The mods break and so does the save file.... The wonderful world of mods.
No thanks.
Proper modding APIs don't do that.
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