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Maybe like a horse carriage, a wheelbarrow, picnic benches, cafe tables and chairs... Little things you'd use outdoors to say "This is a resturant or a stable, not another villa"
I'd also like wood swatches for walls, and thatch swatches for roofs.
Hello 👋 At the moment, the game indeed procedurally places props near windows, doors and gates. They are selected at random (+ based on context, such as if there is a wall it can align to, are there paths or grass, etc). We're currently already thinking of additional control for it, but that's not gonna come at launch. If you have tried the demo, then it's going to be a similar experience, just with more props.
We currently have 25 prop pieces in the full game (there's 9 in the demo), including some that were mentioned, like a basket of apples, benches, haystack, cart, and boxes full of other clutter, but yeah it's not 100s ^^ We're a pretty small team (Tom & I juggling most things) and our focus has been on the interaction between procedural elements.
Hope that answers your question!
I appreciate a small team can't do everything at once, of course.