Tiny Glade

Tiny Glade

Adam Oct 5, 2024 @ 9:06am
Bigger plots
Hey!

I was thinking about having the option to extend (A LOT) the plots we are building on, It would be so great to create a whole world with different places all around the map.
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Showing 1-9 of 9 comments
Private117 Oct 5, 2024 @ 9:09am 
I get that peopel want this, but its highly unlike for the sake of having a optimized and balanced experience for a wide range of PCs and setups. specially on the lower end.

I get with a 3080, 32gb ram and a 5800xt around 35FPS with a build with ~500k bricks used (that was the limit back then, now its 780k). back then i got 8FPS. but it got better with the latest optimizations. And people who come close to the 780k bricks in a glade will probably get even less Frames.

The more you build the more demanding it is. Light gets rendered in real time with raytracing. The more you build the more surfaces, clutter, windows and everything that needs to be calculated and rendered with raytracing in real time. So that everything you build can actually be properly lit and not suffer artifacts from unpredicted intersections between objects. Every single edit you make the game needs to recalculate most things. I usually start a build with 160FPS (monitor refreshrate) but end at 30FPS if not even less like around 15FPS. I also saw people build with 3FPS (F for Panda).

But also keep in mind. smaller builds are more GPU intensive and bigger builds get more likely a CPU bottleneck due to all the computations beeing made, recalculating the clutter and every interaction thats happening every edit you make.

Making the size of the Glade now even bigger, you would need to raise the minimum required specs, and for every dev its the best to get the game working as bug free and optimized as possible for a wide range of PCs.

People always go by the look of the game and its most basic use case scenario. Not by its inherent tech used to create it. Also not a 500 ppl stong AAA dev studio who can put whole teams into just optimizing everything.

So the game needs to be restricted to some degree, otherwise people would complain how unoptimized it is and how bad it runs.

So might the glade size be raised in the Future? Maybe. Is it likely? not at all.
And the size is more then enough, as you see with the builds people are making.

Hope this clears some things why its the size it is :)
FuzzyJuzzy Oct 5, 2024 @ 9:24am 
Originally posted by Private117:
I get that peopel want this, but its highly unlike for the sake of having a optimized and balanced experience for a wide range of PCs and setups. specially on the lower end.

I get with a 3080, 32gb ram and a 5800xt around 35FPS with a build with ~500k bricks used (that was the limit back then, now its 780k). back then i got 8FPS. but it got better with the latest optimizations. And people who come close to the 780k bricks in a glade will probably get even less Frames.

The more you build the more demanding it is. Light gets rendered in real time with raytracing. The more you build the more surfaces, clutter, windows and everything that needs to be calculated and rendered with raytracing in real time. So that everything you build can actually be properly lit and not suffer artifacts from unpredicted intersections between objects. Every single edit you make the game needs to recalculate most things. I usually start a build with 160FPS (monitor refreshrate) but end at 30FPS if not even less like around 15FPS. I also saw people build with 3FPS (F for Panda).

But also keep in mind. smaller builds are more GPU intensive and bigger builds get more likely a CPU bottleneck due to all the computations beeing made, recalculating the clutter and every interaction thats happening every edit you make.

Making the size of the Glade now even bigger, you would need to raise the minimum required specs, and for every dev its the best to get the game working as bug free and optimized as possible for a wide range of PCs.

People always go by the look of the game and its most basic use case scenario. Not by its inherent tech used to create it. Also not a 500 ppl stong AAA dev studio who can put whole teams into just optimizing everything.

So the game needs to be restricted to some degree, otherwise people would complain how unoptimized it is and how bad it runs.

So might the glade size be raised in the Future? Maybe. Is it likely? not at all.
And the size is more then enough, as you see with the builds people are making.

Hope this clears some things why its the size it is :)

Been meaning to ask you about performance on some of your maps. I just downloaded Ryndalion and I get about 45fps on my 7th gen i7 CPU and GTX 980Ti. What are the maps where you get 15fps??
Private117 Oct 5, 2024 @ 9:41am 
Originally posted by FuzzyJuzzy:
Originally posted by Private117:
I get that peopel want this, but its highly unlike for the sake of having a optimized and balanced experience for a wide range of PCs and setups. specially on the lower end.

I get with a 3080, 32gb ram and a 5800xt around 35FPS with a build with ~500k bricks used (that was the limit back then, now its 780k). back then i got 8FPS. but it got better with the latest optimizations. And people who come close to the 780k bricks in a glade will probably get even less Frames.

The more you build the more demanding it is. Light gets rendered in real time with raytracing. The more you build the more surfaces, clutter, windows and everything that needs to be calculated and rendered with raytracing in real time. So that everything you build can actually be properly lit and not suffer artifacts from unpredicted intersections between objects. Every single edit you make the game needs to recalculate most things. I usually start a build with 160FPS (monitor refreshrate) but end at 30FPS if not even less like around 15FPS. I also saw people build with 3FPS (F for Panda).

But also keep in mind. smaller builds are more GPU intensive and bigger builds get more likely a CPU bottleneck due to all the computations beeing made, recalculating the clutter and every interaction thats happening every edit you make.

Making the size of the Glade now even bigger, you would need to raise the minimum required specs, and for every dev its the best to get the game working as bug free and optimized as possible for a wide range of PCs.

People always go by the look of the game and its most basic use case scenario. Not by its inherent tech used to create it. Also not a 500 ppl stong AAA dev studio who can put whole teams into just optimizing everything.

So the game needs to be restricted to some degree, otherwise people would complain how unoptimized it is and how bad it runs.

So might the glade size be raised in the Future? Maybe. Is it likely? not at all.
And the size is more then enough, as you see with the builds people are making.

Hope this clears some things why its the size it is :)

Been meaning to ask you about performance on some of your maps. I just downloaded Ryndalion and I get about 45fps on my 7th gen i7 CPU and GTX 980Ti. What are the maps where you get 15fps??


Ryndalion is not so heavy thank god.
Pew's (freakout3156) town is a contender between 15-20 fps. also my current build scratches between 25 and 30.
Also my gladvale is a 30 fps.

You are lucky with your 7th gen i7. that takes the hit on big glades. so your gpu dosnt have to work as hard.
FuzzyJuzzy Oct 5, 2024 @ 9:52am 
Originally posted by Private117:
Originally posted by FuzzyJuzzy:

Been meaning to ask you about performance on some of your maps. I just downloaded Ryndalion and I get about 45fps on my 7th gen i7 CPU and GTX 980Ti. What are the maps where you get 15fps??


Ryndalion is not so heavy thank god.
Pew's (freakout3156) town is a contender between 15-20 fps. also my current build scratches between 25 and 30.
Also my gladvale is a 30 fps.

You are lucky with your 7th gen i7. that takes the hit on big glades. so your gpu dosnt have to work as hard.

Hmm... what's your FPS on Rynadalion then? I mean my PC is 8 years old but yours seems much more current? Sounds like you should be getting significantly better performance?

I get 25fps on Gladvale, which isn't that far off from your 30fps... and that's on 8 year old hardware.

Btw I'm running at 1080p but from what I recall you don't use a significantly higher resolution?
Last edited by FuzzyJuzzy; Oct 5, 2024 @ 9:53am
Private117 Oct 5, 2024 @ 10:30am 
Originally posted by FuzzyJuzzy:
Originally posted by Private117:


Ryndalion is not so heavy thank god.
Pew's (freakout3156) town is a contender between 15-20 fps. also my current build scratches between 25 and 30.
Also my gladvale is a 30 fps.

You are lucky with your 7th gen i7. that takes the hit on big glades. so your gpu dosnt have to work as hard.

Hmm... what's your FPS on Rynadalion then? I mean my PC is 8 years old but yours seems much more current? Sounds like you should be getting significantly better performance?

I get 25fps on Gladvale, which isn't that far off from your 30fps... and that's on 8 year old hardware.

Btw I'm running at 1080p but from what I recall you don't use a significantly higher resolution?

im running 55-60 on ryndalion. And ye im on 1440p + 1.2 resolution scale.

game is actually pretty well optimized that even lower spec pcs can get a smoewhat good framerate. but as usually. it always depends. like diplopandas build runs with 40fps on my pc. but on her laptop with a 3050 just with 3-5 FPS. but then...laptop and awful heat management that most likely result in lower tickrates/clockrates (whatever its called in englisch lol).
Last edited by Private117; Oct 5, 2024 @ 10:33am
Silvi the Bun Oct 5, 2024 @ 10:41am 
+1 I would love bigger plots, OR an ability to downscale certain things (mostly things like windows, paths and chimneys) - building things in micro scale is possible, but very difficult when doors in particular are so big and there are no tools to make paths narrower.
Explicable Oct 8, 2024 @ 8:00am 
Originally posted by Private117:
I get that peopel want this, but its highly unlike for the sake of having a optimized and balanced experience for a wide range of PCs and setups. specially on the lower end.

I get with a 3080, 32gb ram and a 5800xt around 35FPS with a build with ~500k bricks used (that was the limit back then, now its 780k). back then i got 8FPS. but it got better with the latest optimizations. And people who come close to the 780k bricks in a glade will probably get even less Frames.

The more you build the more demanding it is. Light gets rendered in real time with raytracing. The more you build the more surfaces, clutter, windows and everything that needs to be calculated and rendered with raytracing in real time. So that everything you build can actually be properly lit and not suffer artifacts from unpredicted intersections between objects. Every single edit you make the game needs to recalculate most things. I usually start a build with 160FPS (monitor refreshrate) but end at 30FPS if not even less like around 15FPS. I also saw people build with 3FPS (F for Panda).

But also keep in mind. smaller builds are more GPU intensive and bigger builds get more likely a CPU bottleneck due to all the computations beeing made, recalculating the clutter and every interaction thats happening every edit you make.

Making the size of the Glade now even bigger, you would need to raise the minimum required specs, and for every dev its the best to get the game working as bug free and optimized as possible for a wide range of PCs.

People always go by the look of the game and its most basic use case scenario. Not by its inherent tech used to create it. Also not a 500 ppl stong AAA dev studio who can put whole teams into just optimizing everything.

So the game needs to be restricted to some degree, otherwise people would complain how unoptimized it is and how bad it runs.

So might the glade size be raised in the Future? Maybe. Is it likely? not at all.
And the size is more then enough, as you see with the builds people are making.

Hope this clears some things why its the size it is :)

Most of this does not apply lol.

Also if your PC cant handle a bigger area, you could just... not use a bigger area. Let those of us with good pcs use one.
Biohog Oct 8, 2024 @ 11:22am 
I'd like bigger plots, but I also appreciate that the game is designed around plots of a certain size and various computers might go "Oh dear" and fall over with bigger plots. I think a decent compromise would be the option to change it, with a popup window very explicitly warning all bets are off for performance and normal behaviour.

edit: Heck, I want to make rivers and roads come in off the plot, actually...
Last edited by Biohog; Oct 8, 2024 @ 11:24am
vatrovia Oct 19, 2024 @ 7:39pm 
Originally posted by Adam:
Hey!

I was thinking about having the option to extend (A LOT) the plots we are building on, It would be so great to create a whole world with different places all around the map.
Are you deleting the tree around the circle?
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Date Posted: Oct 5, 2024 @ 9:06am
Posts: 9