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I'm not sure of the exact implementations used in Tiny Glade, but I think it's mostly L-systems, (which are commonly used for procedural, plants, buildings and cities, as well as fractals, and a number of other things).
The Devs are strictly against AI. So no. It's just a few years of actual programming.
All of Ana's progress back from 2021 till Tom joined and they made it into a game is in her Twitter. https://x.com/anastasiaopara/status/1454793167530778628
The game was made to learn new stuff not let some computer write it for them.
it's also worth noting (again as a programmer) that 'AI' LLM's or RLM's are not good at programming, RLMs aren't terrible at programming, which is to say they can string together code that'll execute, but if your actually making something complicated you'll likely want to seriously optimise it; which is more time consuming than a procgen algorithm made to put items on a surface which really isn't very complicated.
also if you can read the game doesn't have an AI flag on steam, which makes it pretty unlikely (but not impossible) that none was used in production.
and of course also: