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- Add inhabitants to make the game feel more alive (maybe even from fantasy races)
- Virtual reality impementation
Future game themes/settings perhaps as DLCs:
- Wizardry/Halloween setting
- Fantasy Buildings of races such as Dwarves, Gnomes, Elves, Orks (in mountains, enchanted forests, barren lands, dungeons
- Victoria era setting
- Traditional asian setting Edo/Japan/China
- Modern asian setting Kowloon Walled CIty inspiration
- Cyberpunk setting
- Tropical jungle setting near a beach
- South American city setting such as Brazil/Columbia with favelas
(I know there are plenty of building/strategy games out with those settings, but none of them are so satisfying as Tiny Glade)
1. Crashing. Windows "Event" makes it out as an issue with NVIDIA cards. The update did not work for me with a MSI GeForce RTX 3060 Ti.
2. Why limit the size of the buildings? Yes I know they can clip\layer in when needed but it makes terrible patterns on the floor and walls that are very ugly. Either remove the limit size or make them clip in with nicer patterns ... etc.
3. The lights of course light up but they all don't put light on the walls and floors. Very few of them at that. More will put a light on walls and floors if you place them during the night but they eventually stop after some time. Makes it look off not right ...
4. Would like the buildings to clip further into the ground when needed. I know that it needs hit the ground so that vines and pushes appear, but I would prefer a tool add those to my liking, sometimes they are not wanted. Fixing to make this possible may help with the brick and wood fence wall going out of wack.
5. Would like to make water pools on hills but it very limited and has only one level.
6. Bigger map and of course more tools to add furniture, animal, crops ... etc. Love the marry Poppins sheep!!!
7. More wood textures is needed!!!
8. Would like to be able to get more detailed in landscaping if at all possible ...
about the lanterns, ive heard poeple talk about how there is a 32 lantern limit and any added after that will cause the first placed ones to not emit light the same way. theyve said that theyre working on raising the cap but its difficult and heavy on performance so hopefully they have some luck raising it like they did with raising the wall limit.
about removing things when a building hits the ground, you can try placing the path or small flowers on the inside of the building, just before the path would make a door for example, and itll take away most if not all of those ground plants.