Tiny Glade

Tiny Glade

Suggestions: Object Rotation, Grid Overlay, Object Properties / Duplication
I'm very new to the game and still working to figure out its features; with that said, I have some sense how I'd like to interact with it.

When I'm laying out a building plan (usually overhead perspective) I would really like the ability rotate structural components during the planning stage (i.e. before I set them down) without needing to rotate the camera the camera in the process. Ideally, I could control this with either hotkeys (without first placing the structure).

Thinking in terms of architecture/design, I would really appreciate the ability to toggle a grid on and off (i.e. light lines that would appear on the floor) this make it easier for me to line up elements.

In cases where I am building structures with symmetrical elements, it would be really great if I had some ability to select a cluster of elements and make a duplicate of them which I could then place somewhere else. I like that the structures remember the prior dimensions, but I would really like a way to grab all the features as well.

Finally, I would really enjoy the ability to dip into the properties of any object and see them in terms of numerical elements (e.g. height, width, depth) that I could then dial in by hand so that I could get proportions exactly right.

I need to throw more time at your tools; I really appreciate what you've given us. These are just some rough thoughts about my early interactions with the system.
Date Posted: Nov 29, 2024 @ 12:21pm
Posts: 0