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Some of the required tech is problematic, particularly around graphics, so it's hard to say anything concrete. The new M1/M2/M3 certainly have amazing hardware and plenty of power, but using that power requires a programming interface. Apple unfortunately doesn't support standard solutions that work on Windows and Linux; more technical info here: https://steamcommunity.com/app/2198150/discussions/0/4138311592813377494/?ctp=2#c4352247346367310107 (ignore the first paragraph). We've also never used MacOS ourselves, so we're trying to work around the issues while learning the basics of the platform 😅
We're also investigating GeForce NOW support in parallel, which might at least work as a workaround for Mac players who use the service.
So in summary, we're looking into it, but we'd need to delay the PC release by an unknown amount of time if we wanted platform parity at launch, and so Mac support will (hopefully 🤞) come a bit later.
I have 5 coworkers and 2 friends waiting in line too.
Wishing you guys all the best with the final countdown.
Cheers!
+1 for Mac (also, this is a game experience which could be at its best on iPad). BTW, devs, I appreciate your honest feedback regarding the issues you have to solve with porting to the Apple ecosystem. This also explains why the game might not work under Wine/Crossover.
In the meantime, looking forward to potentially having the game on Geforce Now.