Tiny Glade

Tiny Glade

Scrungus Jun 3, 2024 @ 12:10pm
A few feature suggestions.
I'm really loving the game so far, but (besides removing limitations, and new greebbles) I have have a short list of a few features I would like to see to make building a bit easier or intuitive.

A held key (like shift), or a toggle-able button that allows your structures walls and fences to snap to a grid, or snap to "whole units" of radius or side length. The unit size and degree of snapped angles (90,60,45) would be customizable.

The "snap" feature would also apply to windows and other wall snapped features. They would be placed at set increments on rectangular structures, and at set angles on circular structures.

A copy and paste feature for rectangular and circular structures.

The key or (controller button) for selecting each mode could be displayed below each mode to better convey the hotkeys.

The delete should be bound to selecting the remove mode in addition to '5'.

Controls like Ctrl-C, Ctrl-V, Ctrl-Z, and the Snap-to button would be displayed on the right side of the screen. They could be hidden in options, or with a hide button on the screen.

Add a "crumble" tool that allows you to smoothly slope walls rather than having them all be level or gone.
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Showing 1-10 of 10 comments
tomazany Jun 3, 2024 @ 5:20pm 
I second the copy feature. For me, dragging / moving while holding a modifier key to create a new instance would be an ideal solution.

As for delete, again, modifier or key to toggle between "building" and removing mode (i.e. drawing roads vs. deleting them) would be preferred.
NeroTheAngel Jun 4, 2024 @ 2:41am 
Originally posted by tomazany:
I second the copy feature. For me, dragging / moving while holding a modifier key to create a new instance would be an ideal solution.

As for delete, again, modifier or key to toggle between "building" and removing mode (i.e. drawing roads vs. deleting them) would be preferred.

Dunno if it would benefit from this because perfection comes with inperfection. When you can copy paste the structures you build would look to static. The little gaps and inperfection placed walls give the whole thing its identity and makes it so something unique.

At least I think so. This is why I love medival architecture. Because you can find these inperfections on the buildings back then and this gives them character.
tomazany Jun 4, 2024 @ 3:59am 
Originally posted by NeroTheAngel:
Dunno if it would benefit from this because perfection comes with inperfection. When you can copy paste the structures you build would look to static. The little gaps and inperfection placed walls give the whole thing its identity and makes it so something unique.

At least I think so. This is why I love medival architecture. Because you can find these inperfections on the buildings back then and this gives them character.

I agree, and you would still get those little imperfections even when using cloning unless you would take time to fiddle with the placement (or using some snapping / grid functionality, if available).

I see it as a purely optional function. Sometimes you need (sort-of) symmetrical design, or for example create multiple hanging towers. It gets really cumbersome to create each and every one from scratch.
El Enano Durlock Jun 4, 2024 @ 7:23am 
Copy and paste would be great as well as a Symmetrical modifier.
Ashaldyr Jun 10, 2024 @ 1:25pm 
Absolutely agree on the copy-paste feature. As to perfection-imperfection, you will still have a choice whether to copy them or build anew. As to me, I'd love me some ridiculous symmetry
misakilina Jun 10, 2024 @ 1:34pm 
I am also a symmetric lover. Nice Idea to mark areas and copy and paste them! :)
'Araturo Jun 10, 2024 @ 11:30pm 
Agreed. Extend the 'grid' building to windows. I want to be able to actually allign my windows
formerchild Sep 23, 2024 @ 6:37pm 
hi y'all i'm wondering if any of these notes went into the final game~
h3r2tic  [developer] Sep 23, 2024 @ 6:53pm 
Originally posted by formerchild:
hi y'all i'm wondering if any of these notes went into the final game~
They did not 😔 There's some good ideas there, but most fall into the bucket of "advanced builder tools", and we've been mostly prioritizing the doodling aspects so far. UX features like that are surprisingly tricky to implement, so we'll be picking our targets very strategically as we go. (Yeah I know it's just skirting the subject, but we haven't figured out any roadmaps yet, so I don't want to over-promise anything)
turtletotem Sep 25, 2024 @ 7:06pm 
i love these ideas! i would also love a little decoration tab that lets you fill empty space... also i would KILL for highland cows you can pet. or a beach map with seagulls and an occasional sea turtle
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Date Posted: Jun 3, 2024 @ 12:10pm
Posts: 10