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You could try navigating to the game's files (right click it in Steam, then "Manage" and "Browse local files") and launching `tiny-glade.exe` directly. Wonder if you get the same error then...
You could also try inspecting the log files that Tiny Glade writes, in C:\Users\[your username]\Saved Games\Tiny Glade\Steam\[your steam user ID]\tmp\log.txt
If the "Saved Games" folder is missing, that could be the culprit. If the "log.txt" doesn't exist, it means that Windows is preventing it from running for some reason (security settings? firewall? antivirus?)... but if the log file exists, it might contain some clues.
Yep, that's all I get. I tried launching the .exe directly, but it's telling me "Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item." The "Saved Games" folder exists, but I'm not seeing a tmp or log.txt folder, just a "saves" folder and a "steam_autocloud.vdf" file in it.
I set the graphics to 4K resolution, rendering precision at 1.0, and frame rate at 180.
It's very fun and visually appealing, I've been looking forward to this work for a long time.
Here are some issues I encountered:
The lighting at night seems to cost much more than during the day. Since the driver tool could not recognize the frame rate, I checked the power consumption of the graphics card, which was 220W during the day and reached 290W at night.
It might be due to the DEMO version limiting the play area; after creating several large buildings, the raycast for the interaction points often overlapped, leading to quite a few misoperations.
Could you add a drag point to the object center for moving the position of buildings in the interaction?
It might be because the DEMO version did not open the guidance system, the road only adds corresponding doors when it approaches the building, which is a bit counterintuitive.
"Failed to initialize the Steam API: NoSteamClient("Cannot create IPC pipe to Steam client process. Steam is probably not running.")"
That's funny as Steam is indeed running. That being said I've tried searching though the game's discussions for a fix, as I see people have had this similar problem, but anything I've tried doesn't work. Everything on my PC (OS Win 10) is up-to-date and more then meets minimum requirements. Missing something?
Edit: Never mind the game is now working. Don't know what it was, but after I left the demo alone for a week and came back to try and launch it again, it started successfully. So far I like what I'm seeing. Music and visuals have a very Wind Waker vibe going.
2024-09-12T15:38:48.338+03:00 ERROR [tiny_glade::panic_reporter] [frame:3] PANIC: panicked at crates/rhapsody/src/rg/resource_registry.rs:126:50:
called `Result::unwrap()` on an `Err` value: Allocation { inner: OutOfMemory, name: "GpuOnly texture" }
I use "static-vulkan", driver is newest,try everythig. Crash after logo
Spec:
I3-10105F
GTX 960 2GB
I'm starting to work on properly addressing this now, so hopefully the workaround won't be needed in a few days.
Can you tell me - where is option file (like .txt where i can write resolution)?. Games save my 2k resolution. Or how reset screen resolution in game?
You can just decrease the "resolution_scale" there. UI will still be full-res then, but the game world will be lower resolution, and less video memory will be needed.
Yeap, it's work! Yhank you!