Tiny Glade

Tiny Glade

kameruza Mar 29, 2023 @ 7:27am
Ipad Support?
This game is a must have if you own an Ipad pro with apple pencil. That would be awesone. Amazing job keep it up!
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Showing 1-15 of 25 comments
h3r2tic  [developer] Apr 17, 2023 @ 5:00am 
Hey! We're not planning iOS support for launch, but we'll see about later :) Do agree that it would probably feel great on a tablet -- touch input on the Steam Deck is a completely different experience from a mouse & keyboard combo. We don't have any experience with iOS as a platform though, and worry that the performance would not be adequate -- but we'll be optimizing things, so perhaps there's a chance.
dietrich.polke Sep 20, 2024 @ 3:35pm 
Originally posted by h3r2tic:
Hey! We're not planning iOS support for launch, but we'll see about later :) Do agree that it would probably feel great on a tablet -- touch input on the Steam Deck is a completely different experience from a mouse & keyboard combo. We don't have any experience with iOS as a platform though, and worry that the performance would not be adequate -- but we'll be optimizing things, so perhaps there's a chance.


The iPads with Apple Silicon processors (M 1 - 4) easily meet the requirements for Tiny Glade. Even iPads from the A16 upwards should have no problems with the minimum requirements. And it's not even a problem that your game isn't ready for the ARM architecture... Apple has a solution for that too. You don't even have to rewrite the code, as there is already support for porting games.
h3r2tic  [developer] Sep 20, 2024 @ 5:42pm 
Originally posted by dietrich.polke:
The iPads with Apple Silicon processors (M 1 - 4) easily meet the requirements for Tiny Glade. Even iPads from the A16 upwards should have no problems with the minimum requirements. And it's not even a problem that your game isn't ready for the ARM architecture... Apple has a solution for that too. You don't even have to rewrite the code, as there is already support for porting games.
ARM is not the problem - the game compiles just fine for ARM. For MacOS the biggest issue is the graphics API (see here: https://steamcommunity.com/app/2198150/discussions/0/4425436888445659159/#c4425436888445730478). I know next to nothing about iOS but it's probably all the MacOS issues plus more :P
tommyboyflex Sep 21, 2024 @ 1:00am 
+1 for iOS and even Mac support please! So many cozy gamers on Apple
dietrich.polke Sep 21, 2024 @ 7:44pm 
Originally posted by h3r2tic:
Originally posted by dietrich.polke:
The iPads with Apple Silicon processors (M 1 - 4) easily meet the requirements for Tiny Glade. Even iPads from the A16 upwards should have no problems with the minimum requirements. And it's not even a problem that your game isn't ready for the ARM architecture... Apple has a solution for that too. You don't even have to rewrite the code, as there is already support for porting games.
ARM is not the problem - the game compiles just fine for ARM. For MacOS the biggest issue is the graphics API (see here: https://steamcommunity.com/app/2198150/discussions/0/4425436888445659159/#c4425436888445730478). I know next to nothing about iOS but it's probably all the MacOS issues plus more :P

Here is some information from Apple itself, in case you haven't already discovered it.

https://developer.apple.com/games/

Of course, it makes no sense to postpone the release of the game because of Apple. I very much hope that you will make the game available for Mac and iPad as soon as possible.
Last edited by dietrich.polke; Sep 21, 2024 @ 7:45pm
$@mue1 Sep 23, 2024 @ 9:42am 
Along with IOS, ARM architecture is also used in Windows. It would be great if there was native ARM support. There are also many Windows devices that support the stylus.
kataklism Sep 25, 2024 @ 11:39am 
My wife wait our game on ios :lunar2020ratinablanket: its will be very interesting experience
Thanks for this game!
Licenturion Sep 25, 2024 @ 12:11pm 
Originally posted by h3r2tic:
worry that the performance would not be adequate -- but we'll be optimizing things, so perhaps there's a chance.

I wouldn't worry about the hardware performance. The latest iPads and iPhones from the last 2 years run official games like Assassins Creed Mirage, Resident Evil Village, Dead Stranding and more with raytracing and all thanks too the Metal API

But I would prefer PC feature updates first instead of fingers in too many pies at once lol
Last edited by Licenturion; Sep 25, 2024 @ 12:12pm
Cannacat Oct 2, 2024 @ 7:43pm 
I would love to play this on my iPad. I have been craving to play this on the go, but I can’t afford to buy a steam deck right now, and I don’t always want to play on my computer. Guess I better start saving up for a deck 😅
sirius.jihad Oct 7, 2024 @ 9:17am 
Hey, discovered the game yesterday, it is amazing, please support iPad with pencil, it would make the experience reach another level...
Great job!
sherrylauren30 Oct 7, 2024 @ 11:52am 
I so much agree with iPad support. Ohhhh it'll be so relaxing to keep building something on the go. DEVs please give it a thought. 🙏🙏🙏
BANKSHOT Oct 21, 2024 @ 4:06pm 
Has anyone tried playing this through Steamlink on an iPad?
EGorodet Nov 6, 2024 @ 3:26am 
Originally posted by h3r2tic:
Originally posted by dietrich.polke:
The iPads with Apple Silicon processors (M 1 - 4) easily meet the requirements for Tiny Glade. Even iPads from the A16 upwards should have no problems with the minimum requirements. And it's not even a problem that your game isn't ready for the ARM architecture... Apple has a solution for that too. You don't even have to rewrite the code, as there is already support for porting games.
ARM is not the problem - the game compiles just fine for ARM. For MacOS the biggest issue is the graphics API (see here: https://steamcommunity.com/app/2198150/discussions/0/4425436888445659159/#c4425436888445730478). I know next to nothing about iOS but it's probably all the MacOS issues plus more :P

I’ve heard that Tiny Glade game was built on Beavy engine and is written in Rust. If that’s correct, than you should be able to simply build your game for Apple platforms, because Beavy is already using WebGPU library for cross-platform rendering. WebGPU is an API-agnostic and cross-platform wrapper on top of platform dependent graphic APIs like DirectX, Vulkan and Metal on Apple devices.
sherrylauren30 Nov 7, 2024 @ 2:15am 
I would do a happy dance if someday it comes out on iPad. 🤞
borbely.agi96 Nov 21, 2024 @ 9:45am 
It would be an instant buy for me if it would come out on iPad <3 Just like I love playing StardewValley on it.
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