Dawnlands

Dawnlands

Ualin Aug 9, 2023 @ 6:55pm
Initial Feedback and First Impressions
The game is very promising, I really liked the style and it was literally what I wanted to play, however, I had a very negative first impression due to several problems that the game has and urgently need to be fixed. I believe they could have postponed the release to fix such problems or keep the game in Early Access, because a negative release of a product can literally end the chances of the project to prosper and of course, also end the reputation of the development studio, fortunately I was very interested in the game and I will not give my review at the moment and wait for further refinement of the game to have a complete experience, so I will do my review.

Positive Points
- Art style and game world are very beautiful.
- Character modeling is very good.
- The game already has subtitles for several languages, including mine (Portuguese).


Negative points
- Additional content and slow download even with a good internet connection after opening the game.
- Impossibility to skip dialogues.
- Size of subtitles is not adjustable.
- Loadings are slow.
- Mouse pointer freezes during some loads.
- Sliding with the mouse scroll is quite difficult, being necessary to click and drag.
- The game has a very high default resolution (3840x2160) and not all computers will have a good performance at this resolution.
- Lack of the Medium option in some graphic options is another negative point and this forces the player to use the High or Low setting, being a problem for weaker PCs.
- Lack of fullscreen or borderless window option for resolutions other than the default resolution, even pressing Alt + Enter to force fullscreen mode, the game automatically switches to windowed mode after a load.
- Scale of some interface elements is quite large.
- Constant lag when rendering the scenery and several elements just appear out of nowhere, indicating a major optimization problem.
- Dialog delimitation area is quite short and makes the texts get cut, even with only 3 lines at a time.
- Character animations and movement need to be greatly refined to be something smoother and less stuck.
- Game logo needs to be improved, rather than just a square image.
- There is no movement lock within the minimap and this may cause the player to make unnecessary mistakes.
- When cutting trees, the location of the hit is marked and at times it becomes buggy, leaving the tree transparent, in addition to the fall of the tree trunk, which is totally different from the tree itself, so, I believe that the tree could simply fall and disappear, and the dropped items go straight to the player inventory.
- Currently there is no rock and wall climbing system and this could be included so that it is not necessary to keep jumping until you reach the top.
- The game combat also needs a refinement.
- Shortcut keys for selecting items do not support mouse MB4 and MB5.
- The quick change panel could be at the bottom of the screen, with small icons just to indicate which item is selected, instead of a floating sidebar, in addition, when selecting an item, the panel should disappear and it does not.


Anyway, there are several negative points that need to be corrected, after the next update, I will again test the game and organize a new feedback, because currently the experience is quite negative.
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Showing 1-1 of 1 comments
Airica Fyresong Aug 15, 2023 @ 1:02pm 
Originally posted by eualin:
- Lack of fullscreen or borderless window option for resolutions other than the default resolution, even pressing Alt + Enter to force fullscreen mode, the game automatically switches to windowed mode after a load.

Definitely experiencing a lot of these same issues, especially this one. I play games at 1080p on a 4k display, so no fullscreen/borderless option is pretty weird. I just started playing and see it's still new to Steam, so I will give them time to fix it. I'm enjoying it so far.
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