Divinity II: Developer's Cut

Divinity II: Developer's Cut

Does this game have respawning enemies to grind for exp / gold?
One of the favorite thing (for me, anyways) in RPG was to build the "perfect" character with tons of money for the best equipments. Also, it's fun to go after the enemies with new found powers.

The problem I had with some WRPG was that enemies don't respawn, and I couldn't do all that.

Does this game have respawning enemies to make this possible?
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Showing 1-8 of 8 comments
Raze_Larian Sep 6, 2013 @ 5:51pm 
You should be able to acquire plenty of gold, especially after taking over the battle tower (you can send servants out to get diamonds and malachite ore to sell), but merchants do have a finite amount.

In the first part of the game (D2:ED section) enemies do not respawn, though there are several places where you can trigger (relatively weak) opponents to spawn or avoid completing a quest to stop them from respawning.
In the last part of the game (FoV addon section) there are respawning opponents, in a particular area (until you complete an associated quest) and within caves and mines, etc.
Last edited by Raze_Larian; Sep 6, 2013 @ 5:54pm
Ichthyic Jul 9, 2017 @ 10:47pm 
eventually though, you will outlevel the respawning enemies (FoV), and it will no longer be worth grinding for them.

really useful when you are from level 32 to about say level 38. past that, you get so few xp for them it just isn't worth it.

at level 35, the abandoned cave will give you about a full level of experience worth of monsters to kill. then about 25% less than one level of xp at level 36, and then it drops off fast after that.

at level 39, you only get about 700-1k exp per monster in there, which only does about 15-20% of one level.

but really, it's the fastest way to level for the expansion by far. also good for testing your abilites and defenses, as you get a good variety of melee, ranged and caster monsters, both in small and large groups.

make sure you get your lockpicking cap raised on the second floor of the ministry before going there, as there is a level 7 chest at the end of one of the tunnels that often generates an epic item and level 5 charms.
Last edited by Ichthyic; Jul 9, 2017 @ 10:51pm
konn Jul 11, 2017 @ 12:58am 
This isn't an answer but I just go for the developer's cut route to give me free experience. This mode is heavenly. I just hate spending exp to read people's mind and fearing that i'll miss whatever little thing that'll gimme extra exp and i'm also bitter about my summoned beings not providing any exp when they kill enemies.
Ichthyic Jul 11, 2017 @ 6:52am 
wait. if you aren't getting xp when your monster or summons kill something, that's a bug. both in ED and FoV I had no problems in both hard mode and nightmare with my creature or summons giving xp on kills.

it's possible I did not get xp for kills made by charmed enemies though; didn't pay much attention there.

fully with you on the xp hit fo rmindreading though. First "cheat" i used wtih the dev mode was to max out my mindreader skill so it didn't cost me anything to use it.

I wanted to see just how high a level I could get in the game without overly regrinding respawn areas, but also not taking a hit from mindreading.

answer:

46. couldn't quite make it to level 47. well, I COULD, of course... but it would have taken me another hour or two worth of just regrinding the level 39-41 enemies in the academy. wasn't worth it.



zombocalypse3 Jul 11, 2017 @ 11:48am 
The very vast majority of the enemies in the whole game, about 99%, DO NOT respawn.

In the Flames of Vengeance part of the game, in the area known as Crow's Nest, the enemies there do respawn, but for a finite number of times. But even if it's finite, they do respawn many times enough that you will gain sufficient XP to the point where you would not need to grind anymore well before they'd stop respawning.

The way this game is set up is that your enemies will give you enough XP to reach your highest potential, even if they are finite.

The best way to grind in this game is to fight enemies that are above your level. They will give much more XP compared to enemies who are at or below your level. A perfect example is the Orobas Fjords before conquering Sentinel Island. I started at level 17 and ended up at level 21 after grinding there in only 1 hour.
Ichthyic Jul 11, 2017 @ 5:02pm 
actually, in FOV, all caves, mines, digs, etc, as well as the Crow's nest main area all respawn.

there is no limit, so long as you do not kill the engineer.

zombocalypse3 Jul 11, 2017 @ 5:40pm 
Originally posted by Ichthyic:
actually, in FOV, all caves, mines, digs, etc, as well as the Crow's nest main area all respawn.

there is no limit, so long as you do not kill the engineer.

How sure are you with this?

In what I experienced, Crow's Nest re-spawns after certain events, such as entering and exiting a building within it, turning in a quest, or simply re-entering the area. There were many occasions though, when I re-entered the area on purpose and NOTHING re-spawned. There were even instances when I finished off a quest and NOTHING re-spawned. And finally, after killing the Engineer, the area actually did re-spawn.

It doesn't re-spawn forever by simply entering and re-entering it. Certain things must happen. And these "things" that must happen, by themselves, are limited.

But like I said, even if they are limited, they are more than enough to build up your character.
Raze_Larian Jul 14, 2017 @ 6:15am 
Originally posted by rozenstad:
I just hate spending exp to read people's mind and fearing that i'll miss whatever little thing that'll gimme extra exp and i'm also bitter about my summoned beings not providing any exp when they kill enemies.

Flavour mindreads are cheap, and the expensive mindreads are almost always worth it. While I otherwise tried to optimize experience gained in my last playthrough, I mindread everyone when possible, and had no problems with the XP debt. I didn't put any points into Mindread until finishing up quests in the fjords before heading to the Hall of Echoes, and then maxed it.

Summons and your creature should give full experience when they kill things. Killing an opponent's summon does not give experience, regardless of who does so.



Originally posted by Ichthyic:
it's possible I did not get xp for kills made by charmed enemies though; didn't pay much attention there.

I'm pretty sure they do give experience. When the charmed opponent returns to normal, their experience is reduced based on the amount of damage that you (or a summon/creature) do, compared to the damage done by opponents when they were charmed.


Originally posted by Ichthyic:
46. couldn't quite make it to level 47.

I didn't grind very much, and hit 47 most of the way through the dragon section at the end of the game.



Originally posted by zombocalypse3:
There were many occasions though, when I re-entered the area on purpose and NOTHING re-spawned.

How long had it been since you left the area?
At the start of FoV I went through a couple of the caves 2 or 3 times; entering the cave near the arceological dig, then the dig and then back to the other was not enough time for opponents there to respawn, but heading to the cave in the plaza near Caracalla's burning body first would have them respawn.
Last edited by Raze_Larian; Jul 14, 2017 @ 6:29am
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Date Posted: Sep 6, 2013 @ 5:28pm
Posts: 8