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Dragon-knight ghost dude who summons some big scary things in the tower with the scrying orb.
After turning on God, and then being confused about why nothing happened, I'm thinking I'm fighting the boss wrong so will give another go at playing normally and find out if there's a puzzle I have to solve instead of just straight-up killing him.
I think god mode just interferes with certain events being triggered. There is no trick to killing the ghost, but you should mindread him before ending the conversation.
There is a puzzle (of sorts) there, when you finish of the ghost and abominations. The obvious choice is not necessarily the best choice...
I did find something out about console commands though. I wanted to play with morpho because why not, being a rabbit sounded fun, but if you turn into a player, you lose your original appearance and are the default player. Not recommended, unless there's a command to customize the player from anywhere in the game with that console that I don't know about. ;V
What's the fun of climbing down? Just jump (as long as you don't land in the middle of a bunch of skeletons). There is a teleporter shrine near the base of the tower, at the edge of the lake.
You can not directly modify the character with the Developer Mode, but you can use it to teleport to an illusionist (after you take over the battle tower you will have easy access to one). Use goto character Tiresias to get back to the illusionist in Farglow (or Hermaphroditus for the one in the battle tower, but the lighting is very orange in that room if you go there early, to the point where you can barely see anything). Alternately, you can return to Farglow by 'goto region: 004_Tutorial Main' and then 'goto: -80 10 10'.
When you are done you can goto region Broken Valley 2 Main, or hit 'loc' to get your region and coordinates before you teleport to Farglow, so you can get back to where you left.
A WRPG where you take no fall damage... Definitely unique. Thank you for the advice by the way. I get lost pathetically easy in WRPGs. (Which is weird because I play lots of confusing platformers and old Zelda games just fine) I'd have never seen that shrine.
Incidentally, I now feel safer using the hj command - but mostly for the purpose of climbing everything. It's kind of a hobby of mine to scale structures in sandbox games. Got pretty far up Anvil's chapel in Oblivion and could jump over the city wall just about everywhere. Quite broken, but also extremely fun.
uh...what?
rather than cheet your way through, I almays get a good feeling when I do some quest right rather than use a shortcut.
good for you, I'd rather use the cheats since I have 0 patience for grinding or tedium ;v
I don't mistake grinding and repetition for actual substance either. I also recognize the substance in the WRPG genre doesn't come from its actual gameplay since that's just a barebones frame to lay the important things over like story and world development. I have other genres I go to for when I want to actually engage in obstacles to accomplish goals.