Divinity II: Developer's Cut

Divinity II: Developer's Cut

Lord Dake Kai Apr 2, 2016 @ 6:14am
4
A way to 'fix' the stutter...
After spending all night long researching and reading and experimenting I have a decent solution to the Steam version of Divinity 2.

First off it must be ran at 30fps to those having this issue. But you CANNOT use the in-game fps cap. The slider must be set all the way to the left, no cap.
Now the next thing is you must use an external frame limiter. If you GPU control can do it then set it to 30fps cap. OR you can use RivaTunerStatistics, (my personal choice), with AfterBurner.

After you either download the above or use your GPU settings to cap at 30fps, you can load the game and it should run a thousand times better. I run it maxed with Riva capping it a 30fps and it runs amazing. (compared to what it was doing.

I read online that the Steam version of this game will not read refresh rate correctly. I've searched and searched through the game's files and could not find a way to fix it.
But I'm happy with this fix cause I can finally play this game I really love.

If you think you're above playing a game below 60fps then it is your loss. I personally do not care about framerate. Only on certain games. I hope this helps whoever reads this and wish you luck. Works perfectly for me. So tired now.lol
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Showing 1-15 of 113 comments
Valen Apr 3, 2016 @ 2:39am 
Ok, good info thanks - However the real issue is called the 64 MHZ stutter bug. This is a problem with the Gamebryo engine. This is the same engine that was used in fallout New vegas. The problem is no one ever made a remove stutter bug script extender for this game. The gamebryo engine - along with its big brother - the creation engine are just poor engines when it comes to causing stutter under different conditions. Bethesda never openly fixed this issue with any of their games - and since the game uses their engine - it is going to have issues as well.

There are numerous fixes around for this issue - one - as you mentioned is trying to cap or lower your FPS. The human eye only notices problems with frame rate that is below 30fps. There really is no noticeable difference between 30 and 60 FPS to the human eye.

Another fix has been to try and change your monitor fequency to something different than it currently is.

However, none of these solutions will totally fix the problem without a script extender to fix this issue (as mentioned above).

Some people will notice this stutter bug and some will not. But once you notice it - you always notice it.

Older Computer systems and monitors can really have an issue with this stutter bug.

This is a great game - the problem is the game engine.

Even the non-steam version had stutter issues - I owned the retail non-steam version.

Last edited by Valen; Apr 3, 2016 @ 2:41am
Lord Dake Kai Apr 3, 2016 @ 2:41am 
Originally posted by Valen:
Ok, good info thanks - However the real issue is called the 64 MHZ stutter bug. This is a problem with the Gamebryo engine. This is the same engine that was used in fallout New vegas. The problem is no one ever made a remove stutter bug script extender for this game. The gamebryo engine - along with its big brother - the creation engine are just poor engines when it comes to causing stutter under different conditions. Bethesda never openly fixed this issue with any of their games - and since the game uses their engine - it is going to have issues as well.

There are numerous fixes around for this issue - one - as you mentioned is trying to cap or lower your FPS. The human eye only notices problems with frame rate that is below 30fps. There really is no noticeable difference between 30 and 60 FPS to the human eye.

Another fix has been to try and change your monitor fequency to something different than it currently is.

However, none of these solutions will totally fix the problem without a script extender to fix this issue (as mentioned above).

Some people will notice this stutter bug and some will not. But once you notice it - you always notice it.

Older Computer systems and monitors can really have an issue with this stutter bug.

This is a great game - the problem is the game engine.
Well, my fix worked. Runs perfect for me now
Valen Apr 3, 2016 @ 2:44am 
Great to hear that!
Lord Dake Kai Apr 3, 2016 @ 2:46am 
Originally posted by Valen:
Great to hear that!
The problem is the Steam version of the game. Not the engine. I have friends who play it non steam and have no issues at all
Valen Apr 3, 2016 @ 3:25am 
My friend - you can believe whatever you want. And as long as the game runs good for you - thats all that matters...

However, Just to verify what I already Knew I went purchased the game for 3 dollars (No Loss) and set the FPS cap to 30.

Guess what. 64MHZ stutter bugg still there. Same bug as years ago with a non-steam version. This time on a totally different and new system.

If you would like to learn more about the 64 MHZ stutter bug and what causes it. - research the issue on Fallout New Vegas - where the problem has been fixed by 3rd party software.

But as I said before - if your game runs good enough for you - Game on!

As for me - I will be putting this game (3 dollar loss) in the same bin I did last time I had this game - The trash bin. - Because of the 64MHZ stutter bug is still alive and doing well in this current version of the game regradless of any extra issue steam may be causing...
Last edited by Valen; Apr 3, 2016 @ 3:25am
Lord Dake Kai Apr 3, 2016 @ 3:27am 
Originally posted by Valen:
My friend - you can believe whatever you want. And as long as the game runs good for you - thats all that matters...

However, Just to verify what I already Knew I went purchased the game for 3 dollars (No Loss) and set the FPS cap to 30.

Guess what. 64MHZ stutter bugg still there. Same bug as years ago with a non-steam version. This time on a totally different and new system.

If you would like to learn more about the 64 MHZ stutter bug and what causes it. - research the issue on Fallout New Vegas - where the problem has been fixed by 3rd party software.

But as I said before - if you game runs good enough for you - Game on!

As for me - I will be putting this game (3 dollar loss) in the same bin I did last time I had this game - The trash bin. - Because of the 64MHZ stutter bug is still alive and doing well in this current version of the game regradless of any extra issue steam may be causing...
It's only the Steam version they jacked up. My method makes it run smooth. Too bad, it is a great game...
Lord Dake Kai Apr 3, 2016 @ 3:41am 
The in-game fps capper does not work...
Hyperduel Apr 3, 2016 @ 10:15am 
What happens if you cap it at 60 fps (instead of 30) with Riva Tuner...?
Lord Dake Kai Apr 3, 2016 @ 10:22am 
Originally posted by Hyperduel:
What happens if you cap it at 60 fps (instead of 30) with Riva Tuner...?
The same thing, although it is slghtly better but the games refreshing is screwed. BUT at 30fps cap using an external source makes it run really smooth. I know it's not a fix the way most want it but it does help a lot. And I love Afterburner/RivaTuner. I use Afterburner for my fan GPU control and reading and Riva for those games that need capping. ie, ShadowOfMordor will reach 400fps on my pc...I don;t need that so I cap it at 60 using riva. It works better than any GPU control. Won't even run any game without them...
Last edited by Lord Dake Kai; Apr 3, 2016 @ 10:23am
Lord Dake Kai Apr 3, 2016 @ 10:25am 
Originally posted by Lord Dake Kai:
Originally posted by Hyperduel:
What happens if you cap it at 60 fps (instead of 30) with Riva Tuner...?
The same thing, although it is slghtly better but the games refreshing is screwed. BUT at 30fps cap using an external source makes it run really smooth. I know it's not a fix the way most want it but it does help a lot. And I love Afterburner/RivaTuner. I use Afterburner for my fan GPU control and reading and Riva for those games that need capping. ie, ShadowOfMordor will reach 400fps on my pc...I don;t need that so I cap it at 60 using riva. It works better than any GPU control. Won't even run any game without them...
And Afterburner can really help the performance of GPU cause you completly control the fan. Plus I use the monitoring system to track the usage of all CPU cores and temps
Hyperduel Apr 3, 2016 @ 11:15am 
Originally posted by Lord Dake Kai:
Originally posted by Hyperduel:
What happens if you cap it at 60 fps (instead of 30) with Riva Tuner...?
The same thing, although it is slghtly better but the games refreshing is screwed. BUT at 30fps cap using an external source makes it run really smooth. I know it's not a fix the way most want it but it does help a lot. And I love Afterburner/RivaTuner. I use Afterburner for my fan GPU control and reading and Riva for those games that need capping. ie, ShadowOfMordor will reach 400fps on my pc...I don;t need that so I cap it at 60 using riva. It works better than any GPU control. Won't even run any game without them...

Thanks for the reply ツ

Yeah I use RT all the time myself for frame limiting games, it's a must-have for Steam because as you say some of 'em will run at crazy high fps's.
Lord Dake Kai Apr 3, 2016 @ 11:37am 
Originally posted by Hyperduel:
Originally posted by Lord Dake Kai:
The same thing, although it is slghtly better but the games refreshing is screwed. BUT at 30fps cap using an external source makes it run really smooth. I know it's not a fix the way most want it but it does help a lot. And I love Afterburner/RivaTuner. I use Afterburner for my fan GPU control and reading and Riva for those games that need capping. ie, ShadowOfMordor will reach 400fps on my pc...I don;t need that so I cap it at 60 using riva. It works better than any GPU control. Won't even run any game without them...

Thanks for the reply ツ

Yeah I use RT all the time myself for frame limiting games, it's a must-have for Steam because as you say some of 'em will run at crazy high fps's.
If you do it for this game, make sure the in-game cap is turned all the way left to off
Rökkr Jul 3, 2016 @ 10:17am 
Originally posted by Vaginal Vampire:
After spending all night long researching and reading and experimenting I have a decent solution to the Steam version of Divinity 2.

First off it must be ran at 30fps to those having this issue. But you CANNOT use the in-game fps cap. The slider must be set all the way to the left, no cap.
Now the next thing is you must use an external frame limiter. If you GPU control can do it then set it to 30fps cap. OR you can use RivaTunerStatistics, (my personal choice), with AfterBurner.

I tried your “fix” to reduce the stutter and it does help things run a bit smoother for me. However, I’m used to running the latest and greatest on max settings and they run perfectly smooth at 60 fps, so running something at 30 fps has a very noticeable difference to me. The biggest issue that I had, that prevented me from playing, was the 64 MHZ stutter that Valen mentioned. Capping the fps from my card as a work around helped, but rotating the camera is still pretty choppy, although it’s tolerable. I started getting a major headache trying to play this game before while attempting to endure the stutter, maybe now I can get passed the starting area.

Originally posted by Valen:
If you would like to learn more about the 64 MHZ stutter bug and what causes it. - research the issue on Fallout New Vegas - where the problem has been fixed by 3rd party software.

I’ve been coming back to this game every once in a while and looking for updates on the stuttering and a possible solution that I haven’t tried. I’m going to look into the 64 MHz bug and see if there is any way that the FOSE and FO stutter remover can be converted for use with this game. I understand that the likelihood is extremely small and beyond my programming ability, but I won’t know until I try.
Lord Dake Kai Jul 7, 2016 @ 10:27am 
Originally posted by Rokkr:
Originally posted by Vaginal Vampire:
After spending all night long researching and reading and experimenting I have a decent solution to the Steam version of Divinity 2.

First off it must be ran at 30fps to those having this issue. But you CANNOT use the in-game fps cap. The slider must be set all the way to the left, no cap.
Now the next thing is you must use an external frame limiter. If you GPU control can do it then set it to 30fps cap. OR you can use RivaTunerStatistics, (my personal choice), with AfterBurner.

I tried your “fix” to reduce the stutter and it does help things run a bit smoother for me. However, I’m used to running the latest and greatest on max settings and they run perfectly smooth at 60 fps, so running something at 30 fps has a very noticeable difference to me. The biggest issue that I had, that prevented me from playing, was the 64 MHZ stutter that Valen mentioned. Capping the fps from my card as a work around helped, but rotating the camera is still pretty choppy, although it’s tolerable. I started getting a major headache trying to play this game before while attempting to endure the stutter, maybe now I can get passed the starting area.

Originally posted by Valen:
If you would like to learn more about the 64 MHZ stutter bug and what causes it. - research the issue on Fallout New Vegas - where the problem has been fixed by 3rd party software.

I’ve been coming back to this game every once in a while and looking for updates on the stuttering and a possible solution that I haven’t tried. I’m going to look into the 64 MHz bug and see if there is any way that the FOSE and FO stutter remover can be converted for use with this game. I understand that the likelihood is extremely small and beyond my programming ability, but I won’t know until I try.
Im glad it helps. Im not so picky about FPS as long as it is at least 30. I just try to enjoy the game more than what I can squeeze out of it as far as performance. But Im in my 40's and things like that dont bother me as much as it does others. :)
Rökkr Jul 7, 2016 @ 5:23pm 
Originally posted by Vaginal Vampire:
Im glad it helps. Im not so picky about FPS as long as it is at least 30. I just try to enjoy the game more than what I can squeeze out of it as far as performance. But Im in my 40's and things like that dont bother me as much as it does others. :)

It's at least playable for me now, before I'd get the nasty eye strain. Now it's just about preference, I'd prefer it to be 100% smooth, but I don't think that's gonna happen. I went as far as buying a copy from GOG and it does the same thing.

Also, I looked at the source code for the FOSE program that helped with removing the stutter from FO3. The code is beyond what I can do right now, hopefully someone else with stronger C++ skills can help convert it.
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