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There are numerous fixes around for this issue - one - as you mentioned is trying to cap or lower your FPS. The human eye only notices problems with frame rate that is below 30fps. There really is no noticeable difference between 30 and 60 FPS to the human eye.
Another fix has been to try and change your monitor fequency to something different than it currently is.
However, none of these solutions will totally fix the problem without a script extender to fix this issue (as mentioned above).
Some people will notice this stutter bug and some will not. But once you notice it - you always notice it.
Older Computer systems and monitors can really have an issue with this stutter bug.
This is a great game - the problem is the game engine.
Even the non-steam version had stutter issues - I owned the retail non-steam version.
However, Just to verify what I already Knew I went purchased the game for 3 dollars (No Loss) and set the FPS cap to 30.
Guess what. 64MHZ stutter bugg still there. Same bug as years ago with a non-steam version. This time on a totally different and new system.
If you would like to learn more about the 64 MHZ stutter bug and what causes it. - research the issue on Fallout New Vegas - where the problem has been fixed by 3rd party software.
But as I said before - if your game runs good enough for you - Game on!
As for me - I will be putting this game (3 dollar loss) in the same bin I did last time I had this game - The trash bin. - Because of the 64MHZ stutter bug is still alive and doing well in this current version of the game regradless of any extra issue steam may be causing...
Thanks for the reply ツ
Yeah I use RT all the time myself for frame limiting games, it's a must-have for Steam because as you say some of 'em will run at crazy high fps's.
I tried your “fix” to reduce the stutter and it does help things run a bit smoother for me. However, I’m used to running the latest and greatest on max settings and they run perfectly smooth at 60 fps, so running something at 30 fps has a very noticeable difference to me. The biggest issue that I had, that prevented me from playing, was the 64 MHZ stutter that Valen mentioned. Capping the fps from my card as a work around helped, but rotating the camera is still pretty choppy, although it’s tolerable. I started getting a major headache trying to play this game before while attempting to endure the stutter, maybe now I can get passed the starting area.
I’ve been coming back to this game every once in a while and looking for updates on the stuttering and a possible solution that I haven’t tried. I’m going to look into the 64 MHz bug and see if there is any way that the FOSE and FO stutter remover can be converted for use with this game. I understand that the likelihood is extremely small and beyond my programming ability, but I won’t know until I try.
It's at least playable for me now, before I'd get the nasty eye strain. Now it's just about preference, I'd prefer it to be 100% smooth, but I don't think that's gonna happen. I went as far as buying a copy from GOG and it does the same thing.
Also, I looked at the source code for the FOSE program that helped with removing the stutter from FO3. The code is beyond what I can do right now, hopefully someone else with stronger C++ skills can help convert it.