Divinity II: Developer's Cut

Divinity II: Developer's Cut

Mercer Oct 29, 2018 @ 1:50am
Physical vs Magic for spellsword
Hello! I've recently decided to play through this game, and currently got a dillema: which trainer to pick. I'm playing a mage/dual wield hybrid since I heard investing into magic damage is the way to go in this game and I do love dual-wield + spellcasting playstyle. I'm not sure what I will benefit the most from - increased caps on physical or magical skills. Anyone got any advice?

Also what'sabout enchanter? Armor vs weapons? I've seen some pretty good armor sets on wiki, not so much for weapons.
Last edited by Mercer; Oct 29, 2018 @ 3:02am
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ELiN0R Nov 20, 2018 @ 1:27am 
Hi! did you play the game already?
I'm near the end of Ego Draconis. I play it with a melee warrior build, focusing on whirlwind, summon ghost (it heals me in battle), mindread and lockpick.
I noticed that most of the good loot is for dual wield, ranged or magic but not for two handed warrior (or I was just unlucky).
If you did not play the game yet then I advise you to not worry much about your build, but keep focusing on a few skills instead of having many weak skills.
At the beginning it's worth spending on lockpick and mindread.
Later in the game when you will have your dragon form and access to battle tower you can increase the cap of any of your skills for gold. You can also unlearn all skills and redistribute your points to different skills. The game gives you complete freedom on your abilities and does not restrict you to a certain build.
Mercer Dec 26, 2018 @ 3:30pm 
Yeah, I ended up going with magic mostly and some minimal investment into dual wield :D
OC Celeron Dec 27, 2018 @ 11:54am 
It does not matter. Pick the trainer that you like the most. The difference in cap costs are negligible. Same goes for the other servants as well.
AgnosticChaos Aug 25, 2022 @ 6:44pm 
With regards to good builds, a build is only as good as the work put into it. Take for example my own build, which though mostly balanced, it prioritizes Vitality, Strength and Intelligence. It's weapon set is a dual wield set focused on dishing out high melee damage with a high rate of knockdown percentage and bonus modified off-hand damage of +25% (this coming from putting training into dual wielding via the combat trainer at the battle tower, without the trainer, the modifications would just be an offhand weapon penalty).

Due to my high strength stat and boosts provided by both the regenerate skill at skill level 13 (via trainer) and by accessories, my HP regenerates at nearly 3% of my total HP per second, which by itself might sound like a recipe to be killed by mobs at higher levels, but that presumes the mobs would be able to withstand my onslaught of magic and steel, all which boast high DPS and many being able to damage multiple enemies simultaneously, like whirlwind, firewall, and magic missile, all having their skill level cap raised by a trainer. Of course, there's also thousand strikes for that one pesky enemy you for whatever reason want dead immediately (unless they be a boss, because you know bosses always have more health).

Finally, on slot eight is the active skill healing, just in case you actually need it. (Why? IDK. I hardly ever use it. That's why it's on the last slot.)
Last edited by AgnosticChaos; Aug 25, 2022 @ 7:09pm
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