Divinity II: Developer's Cut

Divinity II: Developer's Cut

30fps cap
I can't do anything about this ♥♥♥♥♥♥ 30fps cap. I've tried everything i could from changing resolution, graphics settings, disabling and enabling vsync and trying to use 90fps and 100fps caps on the slider, but no! It still caps at 30fps.
If i can't fix this issue i will refund the game. To me 30fps is completely unplayable and unacceptable on PC.
< >
Showing 1-9 of 9 comments
Super Bambaspis Dec 26, 2017 @ 2:45pm 
C:\Users\"Username"\AppData\Local\Divinity 2\Profile\

Open Graphicoptions.xml and find the FPSCap="30" line - if it says 30, then the options are still set to 30, so bump that up to 60 and save your changes.

You might also want to hard disable your vsync in your GPU control panel. Some implementations of vsync round your fps down to 30 if your not hitting 60.

edit: While your in your NVCP, setting your max pre-rendered frames to 1 can help a lot with this game. Also make sure that you have disabled your integrated GPU.

Edit 2: I just fired it up and it's a smooth 60 on my PC, so it definately can run above 30 on a modern system. The frame pacing is a little wonky, but that's been an issue for me with this game on 3 different systems.
Last edited by Super Bambaspis; Dec 26, 2017 @ 3:22pm
Tiny Mushroom Dec 26, 2017 @ 6:58pm 
Originally posted by Bilbo Laggins:
C:\Users\"Username"\AppData\Local\Divinity 2\Profile\

Open Graphicoptions.xml and find the FPSCap="30" line - if it says 30, then the options are still set to 30, so bump that up to 60 and save your changes.

You might also want to hard disable your vsync in your GPU control panel. Some implementations of vsync round your fps down to 30 if your not hitting 60.

edit: While your in your NVCP, setting your max pre-rendered frames to 1 can help a lot with this game. Also make sure that you have disabled your integrated GPU.

Edit 2: I just fired it up and it's a smooth 60 on my PC, so it definately can run above 30 on a modern system. The frame pacing is a little wonky, but that's been an issue for me with this game on 3 different systems.


This isn't actually correct: the game is hardcapped to 30fps. You can raise the framelimit to 60 and above but this doesn't raise the rendered framerate, it simulates higher framerates by playing each frame twice or more depending on what your framelimit is set to. This is pretty obvious when you look at it, and looks better than actual 30fps but not by much and it's definitely not smooth, results in a lot of screentearing even with vsync on, and may be what you're describing by saying it's "wonky" without realizing it.

There is no way around this, no known fixes. I still played through the whole game and had a great time but it definitely bothered me.
Super Bambaspis Dec 26, 2017 @ 11:19pm 
Originally posted by Din!:
Originally posted by Bilbo Laggins:
C:\Users\"Username"\AppData\Local\Divinity 2\Profile\

Open Graphicoptions.xml and find the FPSCap="30" line - if it says 30, then the options are still set to 30, so bump that up to 60 and save your changes.

You might also want to hard disable your vsync in your GPU control panel. Some implementations of vsync round your fps down to 30 if your not hitting 60.

edit: While your in your NVCP, setting your max pre-rendered frames to 1 can help a lot with this game. Also make sure that you have disabled your integrated GPU.

Edit 2: I just fired it up and it's a smooth 60 on my PC, so it definately can run above 30 on a modern system. The frame pacing is a little wonky, but that's been an issue for me with this game on 3 different systems.


This isn't actually correct: the game is hardcapped to 30fps. You can raise the framelimit to 60 and above but this doesn't raise the rendered framerate, it simulates higher framerates by playing each frame twice or more depending on what your framelimit is set to. This is pretty obvious when you look at it, and looks better than actual 30fps but not by much and it's definitely not smooth, results in a lot of screentearing even with vsync on, and may be what you're describing by saying it's "wonky" without realizing it.

There is no way around this, no known fixes. I still played through the whole game and had a great time but it definitely bothered me.

What I said is actually pretty correct, though I was mistaking the actual issue for frame pacing. It's hard to tell what his issue is, though I did assume that he was actually checking with an FPS meter and see a big ol' capped 30.

Anyway, there certainly isn't any frame interpolation going on though. I assume you mean something like smooth motion tech that some TV's use? It's more of a mess than that.

Make no mistake: the game IS being rendered at 60fps... it's just that some of the underlying systems are still updating at 30fps (Some FX, The particle system and physics) or some are trying to update at 60fps and they just don't work well with this engine and skip frames.

The "Wonkiness" I mentioned is mainly due to two things:

1) Movement: when you are running (or anything is moving really, including NPC's and monsters etc) your character will animate at 60fps, but you actually wont move along the ground at all in some frames even though the animation continues. It seems to be that you move correctly for about 3-6 frames until it skips one.

2) Camera Movement: When you are moving the camera with the mouse, much like the movement issue above, it will not calculate that movement every 3-6 frames - That results in it looking like the game is rendering at a lower FPS, or the frame pacing is off.

The only things that actually seem to sync properly with 60fps are most model animations, including non pre-rendered cutscenes.

Here, this video I just made will illustrate some of these points: https://www.youtube.com/watch?v=y1JysWP6N4U&feature=youtu.be
Originally posted by Bilbo Laggins:
Originally posted by Din!:


This isn't actually correct: the game is hardcapped to 30fps. You can raise the framelimit to 60 and above but this doesn't raise the rendered framerate, it simulates higher framerates by playing each frame twice or more depending on what your framelimit is set to. This is pretty obvious when you look at it, and looks better than actual 30fps but not by much and it's definitely not smooth, results in a lot of screentearing even with vsync on, and may be what you're describing by saying it's "wonky" without realizing it.

There is no way around this, no known fixes. I still played through the whole game and had a great time but it definitely bothered me.

What I said is actually pretty correct, though I was mistaking the actual issue for frame pacing. It's hard to tell what his issue is, though I did assume that he was actually checking with an FPS meter and see a big ol' capped 30.

Anyway, there certainly isn't any frame interpolation going on though. I assume you mean something like smooth motion tech that some TV's use? It's more of a mess than that.

Make no mistake: the game IS being rendered at 60fps... it's just that some of the underlying systems are still updating at 30fps (Some FX, The particle system and physics) or some are trying to update at 60fps and they just don't work well with this engine and skip frames.

The "Wonkiness" I mentioned is mainly due to two things:

1) Movement: when you are running (or anything is moving really, including NPC's and monsters etc) your character will animate at 60fps, but you actually wont move along the ground at all in some frames even though the animation continues. It seems to be that you move correctly for about 3-6 frames until it skips one.

2) Camera Movement: When you are moving the camera with the mouse, much like the movement issue above, it will not calculate that movement every 3-6 frames - That results in it looking like the game is rendering at a lower FPS, or the frame pacing is off.

The only things that actually seem to sync properly with 60fps are most model animations, including non pre-rendered cutscenes.

Here, this video I just made will illustrate some of these points: https://www.youtube.com/watch?v=y1JysWP6N4U&feature=youtu.be
Yes, i do have an fps meter. It's stuck at 30 and i can definitely feel it. Even moving the cursor in the main menu felt janky as hell. I've tried to use framerate slider and the files, but the game just doesn't even try to mimic any framerate higher than 30. I'd gladly take a wonky 60fps over 30fps any time of the day, but the game doesn't let me have even that.
Stargazer Dec 31, 2017 @ 3:12am 
Originally this game had a hardcap at 30FPS which got removed by the Director's Cut. It's more of a developer side hack than anything from the look of things. Not surprised the game isn't functioning 100% properly at 60fps, but hey, at least it does work somewhat.
I had to play the original release version and that one had even more issues.
Originally posted by Stargazer:
Originally this game had a hardcap at 30FPS which got removed by the Director's Cut. It's more of a developer side hack than anything from the look of things. Not surprised the game isn't functioning 100% properly at 60fps, but hey, at least it does work somewhat.
I had to play the original release version and that one had even more issues.
How do i play at 60fps ?? What do i need to install?
StonyMike Dec 31, 2017 @ 6:50pm 
open graphics options. show advanced options. scroll all the way down and there is a slider for fps limit. side note, make sure that "use multicore", "dynamic reflections" "render shadows" are all checked and that "timeslice animation update" and "timeslice shadow update" are unchecked.

i've got that setup running in 4k with all graphics maxed and i'm getting 60 frames with it smooth too. none of that issue where some aspects aren't updated every frame which causes the game to still look wonky. It is playing 100% smooth for me.
Brainspasm Jan 1, 2018 @ 7:19am 
you can change what u want, world will always stutter like 30fps . sad but true.
Serious Secare Jan 5, 2018 @ 9:57am 
I just put the slider all the way to the left and deactivated it. The fps counter on my Asus pg27a now says 60 and it working with Gsynch.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Dec 26, 2017 @ 7:43am
Posts: 9