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or, maybe they just wanted to make sure nobody had a problem finishing the final fight.
*shrug*
it's larian. every game they have ever made has weird stuff like this.
I play on the default normal difficulty. I've checked and rechecked obsessively the difficulty setting, despite the fact that I was 99% sure it stayed on normal the entire time. Just one of my quirks.
I used to play Ego Draconis on hard mode. They didn't have nightmare back then. I managed consistently to reach the Hall of Echoes but failed miserably consistently with the final fight.
My strategy with this playthrough have been essentially the same with when I played Ego Draconis on hard mode. I'd fight the highest level enemies I could possibly fight without losing, and profit from the severe XP gain. But it was definitely noticeably easier. Nowadays, I would only lose a fight if I made a legitimate mistake or did something blatantly stupid. Back in the days during hard mode, there was no room for error if I wanted to win.
Nevertheless, I had fun both times.
I'm also very grateful to God that I now have the Developer's Cut with it's super-awesome cheat window. I have a bug in my game where Zagan, the flying demon of High Hall, has a broken, severely overpowered spam-attack that would drain my 1200+ HP bar in less than 5 seconds. I was level 32 when I faced him. He wasn't even level 23. The cheat window allows me to activate God Mode so I can survive that. Thank heavens indeed...
the thing to do in that area is to kill zagan asap. cast a summon, hit your shield, shoot an orb at him, fly right in his face and do a blast, then flamebreath if needed to finish him (though he should already be dead). as soon as the cavein cutscene happnens IMMMEDIATELY fly UP and to the NW to find the little exit cave, or you will get ganked by the demon spawns.
you should be fine, even on the hardest difficulty mode. you CAN take out the nests (totally optional) by divebombing from the little cave. either hit and run with fireorb, or rush down there with shield on and blast/flamebreath one nest at a time, then retreat.
then you can take out the demonspawn one at a time, if you want. basically, EACH ONE of those stupid little things are stronger than Zagan!
that maintains throughout the game whenever you encounter them, btw, but in all other areas, you have more room to maneuver, so they aren't as much of a threat.
they also can be polymorphed.
I'm not sure if you're right. I could SWEAR that it was exclusively Zagan who was spam-attacking me with something bugged for several reasons.
Number One: I could SEE him machine-gunning me. I could see the bullets hitting me coming out of his body.
Number Two: He kills me even before his minions have a chance to grow in numbers.
Number Three: There was a very disturbing, eardrum-splitting, cringeworthy sound that you could hear when it was all happening. It didn't sound normal. I know that if you would've heard it, you would immediately assume it was a bug. It was like a DJ brutally shaking a disc like an epileptic parmaganon (a word I invented).
I actually managed to defeat him without using the God Mode cheat. I invested 5 points on my Dragon Shield ability and used it ON TOP of spamming healing potions and rejuvenating potions at the same time. I succeeded, but I never want that nightmare to happen to me again. So the next playthrough I do, I'll test the waters to see if it's truly a bug, and if it is, I'll just cheat my way through it using God Mode.
There are some flying demons with a volley of 5 or 6 attacks in series, but I don't recall if Zagan is one of them.
The various balancing changes in the DKS release resulted in an overall easier game, so the nightmare difficulty was added.
minor bosses like ratha even can kill you quick. It brings the challenge back a bit if you have maxed your build out.