Class of Heroes: Anniversary Edition

Class of Heroes: Anniversary Edition

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ryueokami Apr 28, 2024 @ 1:34pm
how to earn money at start?
I'Äm wondering how one earns money at start? I can't pay for identifying the items I find nor for healig up my team?
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Showing 1-15 of 15 comments
Hinnah Apr 28, 2024 @ 2:32pm 
You use a priest to heal and then rest at the dormitory for 0 gold to restore your MP.

You get gold from killing monsters. Gold is scarce at the start but gets easy to get later on.
ryueokami Apr 28, 2024 @ 3:06pm 
Originally posted by Hinnah:
You use a priest to heal and then rest at the dormitory for 0 gold to restore your MP.

You get gold from killing monsters. Gold is scarce at the start but gets easy to get later on.
my priest doenst have any healing spells. do I need to use a specific race for that?
CatDadOf5 Apr 28, 2024 @ 3:10pm 
To add to what Hinnah said, you should never pay to heal your characters or to identify items. If you don’t already have Bishop in your team, I would make one if only for the soul purpose of identifying items for free with their innate skill. I have one permanently on my team because I like the class (or course, as it’s called here) in general. If you have a healer then just have them heal the team and then “rest” at the dormitory to replenish any used magic points. If your Bishop gets the “fear” status then either the clinic can heal them for a small handful of gold or, preferably, your cleric can heal that status with their..I think it’s a level 2 spell? I don’t have the game on me at the moment so I’m going based off of memory but there’s a spell to heal that status for your Bishop. Rinse and repeat until all items are identified and all magic is replenished :SINGINGSPIRIT:
CatDadOf5 Apr 28, 2024 @ 3:14pm 
Your priest doesn’t have any healing spells? What level are they, ryueokami? For what it’s worth, the Bishop also has a healing spell that they start off with, if you wanted to create one for those two abilities.

Edit: I’m pretty sure the spell to remove fear from a Bishop after they’re unable to identify items is “sooth.”
Last edited by CatDadOf5; Apr 28, 2024 @ 3:24pm
Hinnah Apr 28, 2024 @ 3:35pm 
I just tested it because I never knew a priest can start with no heal.

I made 10 humans with 12 faith (minimum priest requirement) and 11 celestia with all bonus points put into faith.

4/10 humans didn't start with heal. The first 10 celestia all started with heal except for the 11th which had 24 faith, which was tied with 3 other celestia that also had 24 faith. So not even celestia is immune from bad RNG, but having high faith at Lv1 helps a lot.

ryueokami you should just make a new priest if you still don't have heal yet.
Last edited by Hinnah; Apr 28, 2024 @ 5:01pm
CatDadOf5 Apr 28, 2024 @ 3:42pm 
That’s a really interesting find Hinnah, thank you for sharing that information! I agree that ryueokami should just make a new priest of the one they have now doesn’t have any healing spells. It’s crazy to think about that class not automatically starting with a spell like that, I didn’t realize it wasn’t a given. I’ve always used a fairy for my priest in CoH 1 and don’t recall ever not having the spell at the start, so I’ve either just been lucky or maybe fairies are more prone to have it as a starting spell than humans or celestians.
ryueokami Apr 28, 2024 @ 8:39pm 
I had made an elf priest :) okay will then recreate that one thanks (explains a lot why the game seemed exceedingly hard there :D)
ryueokami Apr 28, 2024 @ 8:41pm 
hmmm it cant habve to do with alignment can it?
atmasabr Apr 28, 2024 @ 11:09pm 
Originally posted by ryueokami:
hmmm it cant habve to do with alignment can it?

Which spells you get at any time are random. How many spells you get at character creation tends to depend on your Faith.
MacrossMX Apr 29, 2024 @ 6:03am 
Early game, try to get and kill the coin enemies.

they will drop you some gold that will help you with identifying items.

try to identify items in large stacks, as identifying the stack will allow you to sell those items in bulk to get you some gold for the occasional revives.

ideally, grind for magic/ancient coins. collect a big enough stack (5 or more), ID, then sell.

For long term profit, have an alchemist in your party. They start with alchemy that will allow you to synthesize items without needing to pay for the school alchemist, but you will need the school alchemist for higher level items until your alchemist is leveled enough. Once they hit level 10, you no longer need to rely on the store to identify items, which will save you even more gold.
The best way to earn money in the beginning is a Cleric. You get next to nothing (If not actually nothing) for fighting enemies in the first dungeon besides scrap, materials, and coins, which can be sold for money after they are appraised, but they cost the same amount to appraise as they sell for, so you can't make money off them unless you can appraise them for free... which a Cleric can do.

An Alchemist is an interesting one, but I find by the time they would get to do everything on their own, money won't be a concern in the first place.
atmasabr Apr 29, 2024 @ 4:07pm 
An Alchemist is an interesting one, but I find by the time they would get to do everything on their own, money won't be a concern in the first place.

I agree. You might be able to spare leveling one to 5 (the level needed to rank up/down raw materials between ranks 1 and 2, which you will have opportunity to do often). More than that and their slowest leveling rate, worst accuracy--noticably worse than Wizard--and lousy magic (assuming no class change) really hurts. And he still falls behind the gear that drops, so he can't work with it. All the money you would have saved, you'll be using to donate for his experience points.
Last edited by atmasabr; Apr 29, 2024 @ 4:10pm
MucMash Apr 29, 2024 @ 10:05pm 
Overworld encounters in CoH1 guarantees a chest drop so you should grind off those for loot
Overworld encounters also respawn if you leave the dungeon and come back.
Last edited by MucMash; Apr 29, 2024 @ 10:21pm
advkow Apr 30, 2024 @ 8:50pm 
To have money you don't wanna spend it.

Let your healer(s) sleep for free at the dorm to recharge their spells, then use said spells to heal everyone else. No fatigue system so people don't HAVE to sleep. Never pay the 100 G for HP/MP it's not needed.

Same thing with identifying. If you don't want a bishop in your team, make one and keep them post at the dorm, have them identify all your stuff and you'll save literally MILLIONS of coin by end of game this way.

You'll be buying out the shop pretty easy, so make sure you're always crafting stuff for the best gear.

Dungeon crawlers in JRPGs are different then western ones. In the West, you expect to buy tons of stuff and equip everyone, but in a game like this you'll have to struggle for a bit just to have everyone with a weapon and grab armor as you can/when you can.

Oh, and even if you already have the object you can craft, craft it again. See if you get a better version of the same thing. Even small boosts in weapons/armor can help you a ton. This game is fun but can be hard.
Syrel May 22, 2024 @ 1:01am 
Originally posted by advkow:
To have money you don't wanna spend it.

Let your healer(s) sleep for free at the dorm to recharge their spells, then use said spells to heal everyone else. No fatigue system so people don't HAVE to sleep. Never pay the 100 G for HP/MP it's not needed.

Same thing with identifying. If you don't want a bishop in your team, make one and keep them post at the dorm, have them identify all your stuff and you'll save literally MILLIONS of coin by end of game this way.

You'll be buying out the shop pretty easy, so make sure you're always crafting stuff for the best gear.

Dungeon crawlers in JRPGs are different then western ones. In the West, you expect to buy tons of stuff and equip everyone, but in a game like this you'll have to struggle for a bit just to have everyone with a weapon and grab armor as you can/when you can.

Oh, and even if you already have the object you can craft, craft it again. See if you get a better version of the same thing. Even small boosts in weapons/armor can help you a ton. This game is fun but can be hard.
Except most of what you described isn't a Japanese Dungeon Crawler thing, its inherited from the original Wizardries... which are Western creations, most early JRPGs were attempts to translate the design of early RPG hits like Wizardry, M&M, some of the early D&D stuff, into other forms and then evolving and mutating from there, thus why you see much(but not all) of the same design in stuff like FF1 and DQ1-3, this specific design pattern just transitioned to being largely out of Japan because Wizardry the franchise got sold off to a Japanese company around the same time that EA bought out Might & Magic
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