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You get gold from killing monsters. Gold is scarce at the start but gets easy to get later on.
Edit: I’m pretty sure the spell to remove fear from a Bishop after they’re unable to identify items is “sooth.”
I made 10 humans with 12 faith (minimum priest requirement) and 11 celestia with all bonus points put into faith.
4/10 humans didn't start with heal. The first 10 celestia all started with heal except for the 11th which had 24 faith, which was tied with 3 other celestia that also had 24 faith. So not even celestia is immune from bad RNG, but having high faith at Lv1 helps a lot.
ryueokami you should just make a new priest if you still don't have heal yet.
Which spells you get at any time are random. How many spells you get at character creation tends to depend on your Faith.
they will drop you some gold that will help you with identifying items.
try to identify items in large stacks, as identifying the stack will allow you to sell those items in bulk to get you some gold for the occasional revives.
ideally, grind for magic/ancient coins. collect a big enough stack (5 or more), ID, then sell.
For long term profit, have an alchemist in your party. They start with alchemy that will allow you to synthesize items without needing to pay for the school alchemist, but you will need the school alchemist for higher level items until your alchemist is leveled enough. Once they hit level 10, you no longer need to rely on the store to identify items, which will save you even more gold.
An Alchemist is an interesting one, but I find by the time they would get to do everything on their own, money won't be a concern in the first place.
I agree. You might be able to spare leveling one to 5 (the level needed to rank up/down raw materials between ranks 1 and 2, which you will have opportunity to do often). More than that and their slowest leveling rate, worst accuracy--noticably worse than Wizard--and lousy magic (assuming no class change) really hurts. And he still falls behind the gear that drops, so he can't work with it. All the money you would have saved, you'll be using to donate for his experience points.
Overworld encounters also respawn if you leave the dungeon and come back.
Let your healer(s) sleep for free at the dorm to recharge their spells, then use said spells to heal everyone else. No fatigue system so people don't HAVE to sleep. Never pay the 100 G for HP/MP it's not needed.
Same thing with identifying. If you don't want a bishop in your team, make one and keep them post at the dorm, have them identify all your stuff and you'll save literally MILLIONS of coin by end of game this way.
You'll be buying out the shop pretty easy, so make sure you're always crafting stuff for the best gear.
Dungeon crawlers in JRPGs are different then western ones. In the West, you expect to buy tons of stuff and equip everyone, but in a game like this you'll have to struggle for a bit just to have everyone with a weapon and grab armor as you can/when you can.
Oh, and even if you already have the object you can craft, craft it again. See if you get a better version of the same thing. Even small boosts in weapons/armor can help you a ton. This game is fun but can be hard.