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edit: I thought about it for a moment...
I think that we get a reward at all (in this case faster meta prograssion) may be a mistake.
If someone plays a difficulty (or in case of other games maybe a game mode) they dont like, just for some kind of reward, they are not having fun and if they are not having fun that defeats the purpose of games.
People need to leave this "grind" mindset at work otherwise they will never enjoy what they do.
Double damage traps doesn't really change how you play it just means that one time you accidentally dodge an attack into a pit you're going to be punished more.