Wizard of Legend 2

Wizard of Legend 2

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Showing 1-15 of 74 comments
Thank you very much for the demo version! I think the game will be great, I liked everything, but there was a bug when I entered the area, the mobs did not appear, and the barrier did not open. And everything is great! But i have some issues with sound. I set everything in the audio tab to 1%, but the sounds and music were still loud
Last edited by Чаклунка Чари; Jun 9, 2024 @ 8:04am
DrD00fenshm1rtz Jun 8, 2024 @ 1:00pm 
Also found a bug, When using a standard arcana, primarily the Orbital Asteroid, its timer will pause making you unable to reuse the standard arcana for the rest of the run. Hopefully this was helpful.
-Thanks for creating a sequel.
OmegaL0rd13 Jun 8, 2024 @ 4:12pm 
10
For me, the game just doesn't feel like wizard of legend. Wizard of legend was fast paced, and had few I-frames, but everything was clearly telegraphed and reactable. In this game, the bosses feel as though they are design to kill you unless you spam dash for the I-Frames, leading to a slow loop that doesn't allow the ingenuity and combos of the first game. All of these, and the fact of arbitrary power-scaling opposed to the system WOL had leads to a game that is distinctly and clearly not WOL, or anything like it.

What i'd recommend is going back to how the first game was, with a progression in new relics and cloaks and arcana, but not outright powerboosts. A change in progression, along wit the map being more of a labyrinth instead of a straight path, and better telegraphs for ALL enemies (especially bosses) would overall lead to a better game that lives up to the title of a Wizard of Legend sequel.

It's much better to have a game come out after a long wait, and be the masterpiece people want it to be, than to have it be rushed, and have people hate it. All in all decent demo, but not a WOL game.
DerpDaNerp Jun 8, 2024 @ 10:40pm 
so i just want to say that i really enjoy the game so far, but i want to get the negatives out of the way first. this doesn't really have the same feel as WOL. now I'm not saying that its a bad thing, i love the fact that the game is being made and the route you are taking it, but it honestly makes me think of it as more of a spin off version of the game instead of a sequel. i am not a huge fan of the commentators all the time. if there was a setting in the menu that you could use to turn it on or off when you like, it would be nice. I noticed that some of the relics are not easy to tell the progression, like the health upgrade that gets improved by earth arcana or the one where the signature attack deals more damage up to 80%. if there was a way to see the progression of the relics it would help that out immensely. i will say that there are times when you just get stun locked by some moves, and its led me to dying at about half health a couple of times, and attacks aren't always well telegraphed, however, I've been able to reach the boss consistently for the last 3 runs i made, so it is possible to work around it, but it'd be nice if there was some sort of stun break after taking a certain amount of hits to prevent that (although i know that might be too much to suggest since that might be difficult to code in). lastly, my biggest issue with it is that its too short, the demo created an itch that really has me wanting more and i cant wait to see where this goes. aside form that, i love the artwork design, i have always been a huge fan of the old WOL design and i love retro styles, its a good look to me and a nice change of pace. A lot of the arcana is really interesting with the upgrade system, and i love the way some of them change the way you use it. the random relic at the start is also a pretty interesting take. it helps keep me from running the exact same load-out since i try to adjust my arcana based on my relics, although if there was more options to chose from or a single refresh, that would be nice, it would help make it easier to see all of the relics that are and will be in the game. i also really like the way shops are set up now. it seems like there is a lot more options to choose from and the prices don't seem too unfair. i will say, while i like the upgrade system in the home base, i wish there was a way to either reset or disable the effects that way it lets me experience the challenge of a new save while keeping the arcana I've already unlocked. I understand that this is a demo, and it'll probably be a while until its finished, but have high hopes for it, and i hope you guys keep up the good work.
DiabolusUrsus Jun 9, 2024 @ 2:05am 
5
This demo convinced me to uninstall and de-wishlist. The game has none of what made the original great. It plays like a lukewarm ripoff wearing the IP's butchered skin-mask.

No, thanks to Wish .com McGonagall babbling at me after every room or death.

No, thanks to the butterknife edgy high-body-count take on Lanova.

No, thanks to the gummed-up dash-spam combat pacing.

No, thanks to the bland screen-nuke Signatures.

No, thanks to Wizard of Legend 2.

I'd be happier to pay this price for an online co-op DLC for the first game, even without any other additions. I was excited for a new WoL game, but this has been a profound disappointment.
Last edited by DiabolusUrsus; Jun 9, 2024 @ 2:06am
小崔犯困啦 Jun 9, 2024 @ 2:57am 
I can't find chinese.
Celeir Jun 9, 2024 @ 9:44am 
(haven't played 1st game)
generally interesting. I like those small features like speeding the MC up after clearing a room, or highlighting main road, or flowers outside an arena that react on damage.
I strongly advice to decrease enemies HP at least 1.5x times
If you want to be sure that user collects a reward before entering a portal, you can open portal after collecting that reward; commentator's advice about it won't protect from mistakes
T0PFL1GHTT3K Jun 9, 2024 @ 12:43pm 
32:9 Please there is a lot of black space on my 57 inch samsung ultrawide
小陈叉叉 Jun 10, 2024 @ 6:29am 
Hey bro ,so far i can see this game is great,i really like your art,but as a chinese player,we need the chinese translation,so that we can give you better feed back.
小陈叉叉 Jun 10, 2024 @ 6:31am 
by the way.
I think the running in games nowadays is a bit weak. It takes two to three seconds to accumulate energy before running, which makes running almost impossible to use in actual combat. Perhaps you need to shorten the energy storage for running
smokratez Jun 11, 2024 @ 2:08am 
Originally posted by OmegaL0rd13:
For me, the game just doesn't feel like wizard of legend. Wizard of legend was fast paced, and had few I-frames, but everything was clearly telegraphed and reactable. In this game, the bosses feel as though they are design to kill you unless you spam dash for the I-Frames, leading to a slow loop that doesn't allow the ingenuity and combos of the first game. All of these, and the fact of arbitrary power-scaling opposed to the system WOL had leads to a game that is distinctly and clearly not WOL, or anything like it.

What i'd recommend is going back to how the first game was, with a progression in new relics and cloaks and arcana, but not outright powerboosts. A change in progression, along wit the map being more of a labyrinth instead of a straight path, and better telegraphs for ALL enemies (especially bosses) would overall lead to a better game that lives up to the title of a Wizard of Legend sequel.

It's much better to have a game come out after a long wait, and be the masterpiece people want it to be, than to have it be rushed, and have people hate it. All in all decent demo, but not a WOL game.

pretty much agree. The demo doesn't look like or play like wizard of legends. It's stiff and clunky. Whereas the old games was super responsive and begging for you to show off your skill as a gamer. In this one I have to wait for the auto target system to stop shooting a vase, so I can go back to killing enemies. Kind of a letdown.
smokratez Jun 11, 2024 @ 2:09am 
Originally posted by Younky:
I can't find chinese.
They are usually in china
IceBeam Jun 11, 2024 @ 2:36am 
I'll start by saying that I didn't like the first game for... not much the technical difficulty but more for its unforgivness: scares heals, high damage taken, melee enemies without a wind-up animation... all these kind of things made me rage quit every time I gave it another chance. Basically, I wasn't able to actually experience the first game (I did reach the final boss and never beat it, per say).

While this demo has improved on many of these aspects... it made the controls somewhat clunky: with the new graphic and camera orientation the game feels a lot more like Hades 1... but it is harder to actually control the character. If I have to fight enemies that dash or attack shortly after they reached me while dodging homing projectiles, I would really like to be able to at least attack AS SOON as the dash is done! It also doesn't help that holding the basic attack doesn't make it... continue attacking after the first cycle, making dodges even more clunky to use, in my opinion.

So, overall, the feeling I got from this demo is: the game still has an high skill floor, rewarding aggressive play, knowledge and reaction time while limiting to a minimum defensive mechanics, for example falling into a pit... doesn't give invulnerability, allowing enemies to hit you immediately after. While incentiving aggressive play is good for any action game... there are no tools here for people like me to actually learn the game and beat the FIRST boss, which has moves like a dash that creates AoE damage that require very precise dodges.
Last edited by IceBeam; Jun 11, 2024 @ 2:38am
Furry Smile Jun 11, 2024 @ 2:53am 
Interesting demo, but with some bugs and issues. for example, the continue button in the tutorial and the heal option in the shop cannot be selected using the controller. Fall and return to the platform without any protection time, will be attacked by minions continuously. When using the controller, basic magic can sometimes be difficult to hit enemies without automatic aiming
siren Jun 11, 2024 @ 4:10am 
-Would be nice to have a map to check any miss npc or thing.

-Also it will be way better to have a sound effect or something like that to tell you either your spell is on cold down or not, the current one is to small to notice.

-The giant boss boulder throwing attack is being to hard to notice it direction, would be nice to having alert on that.

-Please bring back dash spell.

-The normal attack spell (the left click one) feels to weak and don't have much point to use it.

-Keyboard bindings having a small bug after rebind ( I change Q to mouse 3, but it still show Q on my screen)

-The voice acting is pretty good. The act style is fine but do need improvement.

-Maybe just me but currently it feels like way too Hades.
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