Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What gives?
wish the wizards looked like the older ones, slim, fast paced, cool.
i guess its still too early to judge, as long as the gameplay is just as fun as the original im fine with it.
My SO and I both said this upon first viewing the teaser. It is difficult to tell because the clips are cut so short and rapidly, but I could absolutely see this style slowing the feel of the game even if the actual response times are identical.
The distinct style of the first game, especially the charm of little touches like Zeal's robe flair or Freya's chuckle, is jeopardized by the momentum and fluidity demanded by most 3d styles. It is critical, to preserve the impact and responsive feedback of pixel animation, that Dead Mage attend to minor details like this. I hope that they generously avoid the constraints of realistic 3d animation, and implement techniques borrowed from 2d animation.
Guilty Gear, Smash Bros, and Hades are some of the first games that come to mind when I think, "impactful fast 3d animation." Their total aesthetics differ from WoL, but it's the techniques I'm after. Smearing, animation-cancelling, and instantaneous impact/block/dodge frames; small flair gestures and emotive taunts; dynamic idles and per-attack animations; on-cast and on-impact dynamic lighting; cel-shading (or at least cel-effects); generous particles that disappear before becoming a nuisance: these are the sorts of techniques I hope to see, and necessarily complemented by crunchy impactful sound effects.
I really really hope that the sequel we get is styled more uniquely than this teaser shows. I feel reasonably confident WoL2 will be a fun game, and I will almost certainly buy it on faith and principle, but I will feel resigned to acceptance if the final style is conventionally sluggish.
Pixel art had way more identity to it, now it's just some generic art style.
Give to the 1st game a very higher variation environments & fights diversity, features, and mechanisms with all of things cited without forget lifetime (more bosses, lvls, mini bosses etc,...) above would be a 20 out of 10 for me !