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I never feel like outsmarted my opponent. I never felt like I earned my kill. It always felt like the CPU finally took pity on me and let me get a hit in. I can parry, dodge, maneuver around them, and employ all kinds of strategies I can think of to try and land a blow, but the AI is just so good at playing defensively by the very nature of them being a computer controlled unit.
So then why not just stick to lower difficulties, one might ask? Because the same feeling remains. I know I'm only killing these guys because they're intentionally stupider with slower react times.
Regardless, am still enjoying the game, but I'm curious if anyone else was feeling the same.
Edit: Also feel like i'm having a strange issue where the game eats my inputs sometimes. Like, I'll attempt to hold a charged low attack, do a crouched dodge, and then release the attack, and 50% of the time it will actually do the attack whereas the other half of the time my character just sits there like a lobotomite.
It's interesting because I did feel like that at one point. The first thread I made about the game is called Need a combat guide because I just could not figure it out. Things felt off. I didn't feel like I was making any choices in fights. Enemy defenses felt like brick walls that randomly went down for no reason. I was just sort of "getting lucky" whenever an enemy died. The thing is that there was no guide to show me the way even though some comments were helpful, so I made my own. I tested stuff out against Duelists and Masters. I took note of what worked, I practiced it till it started becoming muscle memory.
At this point I'd say that 80% of my kills are a result of a deliberate choice the moment before any swings are even thrown. I'm going to counter this guy out of a parry and chop his arms off from below. I'm going to backstep this charge attack and cut this guy's bowels from the middle. I'm going to fake out an opening with a standing dodge, duck below the coming attack, and chop this guy from his groin to the tip of his bald head. All this stuff and more works on high difficulties.
That 20% of unaccounted kills are when I just mess up with my approach, instinctively survive with a block or a dodge, and then somehow manage to keep an exchange going until I scrap out a win. Even then it's usually one of those muscle memory methods I beat my head into coming up and getting me the kill. I'm not some God at the game though, I die left and right. Frankly I suck quite a lot because I'm an idiot.
My point is that to me it seems like you know how the game works, but it hasn't really clicked for you yet. It might be a matter of perspective. Maybe you haven't really formed a consistent playstyle and just sort of go instead. Do you identify what sort of fighting style (AI type) your enemies are coming at you with? Do you know what sort of approaches actually are consistently effective? I'd really recommend at least glancing over the videos in the guide I made. Might give you some inspiration.
This is probably an accidental stance feint that you can do at the very beginning of your attack. They slow you down and get you killed if you do one on accident at a bad time. I should know, I die like a thumb-slurping idiot doing that right in front of enemies all the time. Also if it happens with shoves know that if you're not holding a directional input a shove won't come out at all.
That was a big reply, I'm not even expecting it to be read really. Either or, cheers.
Massive W
I'd say I do feel fairly competent at this game by now, and I have learned quite a bit from your guide. I'm aware of the different AI archetypes and try to play around them (but f#$k the infighting archtype my lord I hate this fighting style I just wanna chokeslam every CPU that swooshes past me).
It just becomes discouraging sometimes when I go for nearly a minute fighting a dude and he's like, bobbing and weaving like a jedi master despite me pulling off what I figure to be smart maneuvers only to end up making that one critical mistake that costs me the run/match. The following is just one example I've recorded in the past (and you could probably point to the many mistakes I made.)
https://www.youtube.com/watch?v=EZ2ob-9BUoA
But then other times I'll throw one or two swings and the CPU just folds like in this instance (this is Master difficulty).
https://www.youtube.com/watch?v=p6puwCMinYw
So I suppose what was getting to me was the inconsistency of the AI, but all in all. I'm getting better, and things are starting to 'click' as you've said. It's funny though. I seem to hit this wall periodically where I'm getting pissed and frustrated with something in the game and wanna vent my rage here (Nightfall is damn ridiculous dev, what the f), so i'll ♥♥♥♥♥ about it a little in a post and then I load the game right back up and get past the previously insurmountable obstacle in the next few tries.
So I suppose that's my strategy. B$%ch here and miraculously improve by doing so. :)
I mean I ended up pulling this off right after I posted my previous comment. (Difficulty was on Hard), and it felt nice.
https://www.youtube.com/watch?v=DTaBomnzugM
I think you played fine here, the only thing that was really missing was decisive speed. There are moments here and there where I can see that "stance feint" I mentioned where if there wasn't one you'd have cut them down. If I personally get stuck in a prolonged exchange like this and feel like I just can't get a hit in I disengage. Shove the enemy, dash back a few times... return to neutral and do one of my usual methods to cut them down.
Oh there are definitely times where the enemy just slips up and dies regardless of difficulty. Like in that second Master level clip of yours. You throw a swing from above and then delayed the return swing just a little after the first got dodged. In that instant the AI read you as "not doing anything" except being closer than they want you to be, so he attempted to shove you away and got cut down for the incorrect read. Though I'd say that was still just a good read on your end, even if entirely accidental.
I think that room for error/success is important to exist in a game like this. It makes it feel like you don't always have to default to the same methods and tricks to cut your enemy down. Makes it feel a bit more alive when the enemy can just ♥♥♥♥ up on occasion cause you do too. That's my perspective on it anyway. You shouldn't feel bad over those kills. As some people say... luck is a factor in skill. What matters is that you went into a fight where one mistake means death, and you lived at the end of it.
Also this whole Cave fight is a massive W. That Act in particular is one of the harder spots in the game across all difficulties. Good job
I've only beaten Bamboo 4 on European YABAI. And I'm not sure if this question was even meant to be serious or not but...
Imagine if every lowly bandit in Scenarios was a Master, and that some of the "elites" felt like their reaction times exceeded that. Imagine enemies actively spawning around you seemingly endlessly, meaning that if you don't rush forward more Master difficulty enemies spawn to fight you with random AI types. Imagine all these enemies randomly having the "bleedout" cheat active, meaning that they can survive for a while after being cut once but not all of them do so when it happens it's fairly likely to catch you off guard. It also feels like some enemies randomly have slightly boosted stats like how you can modify yours through the Extra "Custom movement." By the way put all your statistics there to max and play through a level, it's hilarious.
That's basically European YABAI. I'm not sure how beating Nightfall 1 under those circumstances is supposed to be possible, but apparently at least 10 players have done it in just about a minute each. Assuming they weren't cheating somehow which always seems to happen with leaderboards. I'd love to see a video of someone managing to rush through that stage on even just YABAI in a minute without having any cheats on. EDIT: Those people are probably cheating with Extras on.
If anyone's trying to beat Bamboo on the difficulty I'd recommend rushing ahead with charge attack extended dodges, only ever taking the extremely easy kills and then trying to somehow battle it out with the five or so Masters lined up for your life at the end of the stage. That's how I did it anyway. Especially in Bamboo 4 where you can get to the boss without killing the enemies on the way there.
Those are my thoughts. Cheers.
Would love to see a video of you doing Sunset 1 because it's pissing me off to no end.
If you mean Sunset 1 then a quick tip I can give you is that almost all of those helmet wearing samurai are Aggressive/Charger types up to Hell difficulty. Meaning that you can easily kill them by backstepping their charge attack with the momentum of your own as you cut them down. It's the first thing in bring up in my guide because of how consistent of a method it is.
Yeah, I do that, but the problem is this level has 22 godd#$n enemies in it and I just can't play perfectly 22 damn times in a row apparently. I just don't find attrition as difficulty fun, but It's whatever, I can accept the fact that this is my limit and can't go any further legitimately. I got nothing to prove so I just turned on the extended range slashes and abused the CPU for once just so I can see what the rest of the levels have to offer on hard.
You're*
Still waitin on your video.
Here's mine:
https://www.youtube.com/watch?v=G3XoZhVp1cI
And I'll still maintain this level sucks to play.