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Bir çeviri sorunu bildirin
Unless I am mistaken, only points matter: a certain amount of points => a certain grade, and so far I don't think I've seen a counter-example. I'll answer the other parts of your question in the answer to 3).
The "fixed total that is lower than the score you've reached" isn't actually always lower (even though it's not that hard to always be higher). It is the minimum required to unlock the mask tied to that specific level (it means: "not the masks you pick up in-game"). And I may be wrong here but I think this "minimum score" corresponds to a C- rating, which would mean you have to do C- or above to get the mask of a level.
You guessed right, the second screen is a just a recap of what you did in the level. Those "individual actions" are then aggregated to make your actual score, so no, they're neither separate from your actual score nor a part of calculating it: they're the score itself.
What is confusing is they show you first the aggregation and then the individual atoms, whereas it could have been arguably more sensible to show the individual actions first and how they mix to form your score.
Let's have an example. Say we have a level with a single mob. He stands in the middle of a room too far away for you to knock him down using the door. You are unarmed. You push the door, he sees you, you knock him down (1000 points), and execute him with your bare hands (600 points).
What happened here? The individual action/second screen will show ONE exposure and ONE execution. Exposure means one or more mobs saw you while you were knocking down or executing someone. Here the mob saw you coming at him with your bare hands, so you get one exposure. This Exposure individual action, and the other Exposures if applicable, get aggregated in the "Boldness" score factor shown on the first screen, so it will display "1000". The Execution individual factors get aggregated in the "Killing" score factor, which will display "600". Here there was no combo in the second screen so "Combos" will be "0". We won't take "Time Bonus" into account. "Flexibility" is "0" because there was no weapon involved. And we won't take "Mobility" into account either.
See the concept? Good. Now let's dive into the mechanics.
- Exposure (also "Double Exposure", "Triple Exposure", "Severe Exposure" and "Big Balls"): this happens when you are seen by respectively 1, 2, 3, 4 or 5+ enemies while you knock down someone or execute someone. And not normal killing. Normal kills always grant a flat amount of points, whereas knocking down and executing have both a flat amount and a scaling factor depending on how many enemies saw you do it!
- Nx Combo (where "N" is a number): this one is straightforward, if you got a 17x Combo, it will be displayed here. Note that combos are one of the easiest ways to achieve A+ on every level.
- Execution: also straightforward, means you executed someone in any way. When scoring, always try to execute, it doubles your score if you do it for each enemy.
- Door Slam: straightforward. I don't know very well how Door Slams work since I'm not a fan of them, so share your experiences. Do they have a scaling factor like knockdowns (600 + exposure)? Or do they always grant a flat amount (600)? Note that using the Don Juan mask, Door Slams grant 2,200 instead of the regular 600.
- Sharp Shooter: means you shot someone out of your "regular" view (= without Shift). You usually get this when using Shift to snipe someone far away. I don't know very well how many points it gives.
- Projectile Kill: you get this when you kill someone using a thrown weapon (brick, anyone...?).
I may have forgotten other "atoms", please do add them if you found some :)Trivia: you can get a "Play Style" displayed at the top of this screen, depending on how you behaved. Things like "Combo Trainee" or "Executioner" are usually indicating you're doing a good job at scoring :D
The following list is organized by order of magnitude. The first point is more important than the second, which is more important than the following, etc. I suggest you try to improve each point one by one and once satisfied with your current skill, to carry on to the next point.
I think that's it.
EDIT: Nope. Forgot to talk about the scoring Masks:
Now it should be good :D
Hope that helps, and don't hesitate to correct me if I'm wrong :)
http://steamcommunity.com/sharedfiles/filedetails/?id=161855564
Also, I could be wrong, but I'm not entirely sure if score and your letter grade are directly proportional.
I've played a few levels in the past, where I got a higher score than before, but a lower grade.
Although, now that I think about it, I think all of those cases happened before I joined the Beta, so that could potentially be related.
I don't think they changed the way grading works in the beta. If that's true (and it's entirely possible, I have not made a thorough examination of grading system because one can almost always get A+ with practice ^^'), then we'd need to explain which elements are taken into account for grading.
I think he means twice the first high score, so if you get 30000 points the first time you need to get 60000 points the next time.
Yes. Each level has its own ranking thresholds. The later levels obviously expect you to get a much higher score, and levels with more enemies expect you to get bigger combos.
For Hot & Heavy, get a full combo on first stage and carry it with you into the second stage: if you do it right it's not too hard to get a 20+ combo for an easy A+ ;)
OMG I'm so sorry - I haven't been checking my steam messages haha
When your score is given at the end of a level it will be / something right? For e.g. 7900/5000
So it seems like to get an A+ you need to score double the denominator (10,000 in this case)
That's what I noticed on my playthrough at least!
You may be right, I'm not too sure about that, and honestly I won't bother testing it out because it's frankly not that hard to get A+ when you try to score properly.