Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Graphics is not everything buddy. It’s the video game artist goal in what he/she is trying to reach with the audience in sharing its master piece vision. Example, have you seen Picasso’s drawing of a Bull? If you haven’t you’ll laugh butt off thinking “That’s just chicken scratch.” Right you are, but you tell that the artist connoisseur that and they’ll say that this piece of so called “Chicken Scratch” art is worth millions.
that is all.
To weigh in on the 'other' discussions, I think people are getting too caught up on trying to be right. Pixel Art is a style, and while not as visually intensive as a 3D game, it can convey things in its own way that 3D games can't, and vice-versa. It is a style, and you'd be silly to think otherwise. I used to rage to my friends at how Megaman 9 and 10 used 'retro graphics to be lazy' but then I eventually wizened up and realized it's just a ♥♥♥♥♥♥♥ design choice. This isn't even touching upon how 3D games are fundamentally different from 2D games as a whole but I will just let this post be for the moment.