Hotline Miami

Hotline Miami

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KING VON Aug 26, 2016 @ 3:24pm
I don't understand what the " Do you like hurting other people " phrase.
why is it stuck to the game? like its just a phrase now when I type hotline miami and see the pictures I see alot of: " do you like hurting other people? " please tell me ty in advance
Last edited by KING VON; Aug 26, 2016 @ 4:11pm
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Showing 1-15 of 29 comments
Buffet Time Aug 26, 2016 @ 3:51pm 
what do you mean "tense" i think te word you're looking for is meme or phrase.
KING VON Aug 26, 2016 @ 4:11pm 
Originally posted by Buffet Time:
what do you mean "tense" i think te word you're looking for is meme or phrase.
phrase* xD so can you explain?
Buffet Time Aug 26, 2016 @ 4:47pm 
IDK, i don't really care about the story just really like the gameplay :P
Skymirrh Aug 27, 2016 @ 2:31am 
Near the beginning of the story, there is an iconic scene where a character asks you "Do you like hurting other people?".

The scene is built up (music, visuals, etc.) so that it culminates at that particular point, and the hard, non-avoidable, direct question hits you like a truck and makes you question your sanity for playing Hotline Miami.

Hence why it stuck with the game, just like "Gotta get a grip" for HLM2.
Last edited by Skymirrh; Aug 27, 2016 @ 2:31am
KING VON Aug 27, 2016 @ 2:51am 
Originally posted by Skymirrh:
Near the beginning of the story, there is an iconic scene where a character asks you "Do you like hurting other people?".

The scene is built up (music, visuals, etc.) so that it culminates at that particular point, and the hard, non-avoidable, direct question hits you like a truck and makes you question your sanity for playing Hotline Miami.

Hence why it stuck with the game, just like "Gotta get a grip" for HLM2.
ohh, thanks for clearing that up man, so like it is questioning ME not the character right?
Chinggis Khaan Aug 27, 2016 @ 5:32am 
Originally posted by Skymirrh:
Near the beginning of the story, there is an iconic scene where a character asks you "Do you like hurting other people?".

The scene is built up (music, visuals, etc.) so that it culminates at that particular point, and the hard, non-avoidable, direct question hits you like a truck and makes you question your sanity for playing Hotline Miami.

Hence why it stuck with the game, just like "Gotta get a grip" for HLM2.
All you do is literally get called via a telephone, then you start killing people in the given place.
In my opinion, that question was epic.
Skymirrh Aug 27, 2016 @ 8:23am 
Originally posted by Pysviel:
ohh, thanks for clearing that up man, so like it is questioning ME not the character right?
The game as a whole is constantly questioning the player's motive and trying to make him uncomfortable for what he's doing. At the same time, while the action is taking place, it tries to pump you into a frenzy-like acid-trip high-on-amphetamines state where you don't really have time to think.

In every level you go around murdering and brutally dismembering people, the music and neon vibe hyping you as f*ck, and then it brutally stops, there is an annoying siren-like ringing sound (just like a "hangover tinnitus") and you are forced to walk back to the exit, with the bits and pieces of your victims lying around. This is where you realize you are a godd*mn feral animal.

The "disturbing vs. addicted" contrasted atmospheres have been discussed many times on this forum: it is a pillar of the game's story as you're never quite sure if you what you're doing is real or if it's all just a metaphor for yourself, which would mean you're a psycho. The game is made to disturb you and it is completely normal to want to play but at the same time be repulsed by what you're doing.

I recommend you play the game and experience it for yourself, it's quite something :)
Last edited by Skymirrh; Aug 27, 2016 @ 8:25am
KING VON Aug 27, 2016 @ 8:49am 
Originally posted by Skymirrh:
Originally posted by Pysviel:
ohh, thanks for clearing that up man, so like it is questioning ME not the character right?
The game as a whole is constantly questioning the player's motive and trying to make him uncomfortable for what he's doing. At the same time, while the action is taking place, it tries to pump you into a frenzy-like acid-trip high-on-amphetamines state where you don't really have time to think.

In every level you go around murdering and brutally dismembering people, the music and neon vibe hyping you as f*ck, and then it brutally stops, there is an annoying siren-like ringing sound (just like a "hangover tinnitus") and you are forced to walk back to the exit, with the bits and pieces of your victims lying around. This is where you realize you are a godd*mn feral animal.

The "disturbing vs. addicted" contrasted atmospheres have been discussed many times on this forum: it is a pillar of the game's story as you're never quite sure if you what you're doing is real or if it's all just a metaphor for yourself, which would mean you're a psycho. The game is made to disturb you and it is completely normal to want to play but at the same time be repulsed by what you're doing.

I recommend you play the game and experience it for yourself, it's quite something :)
Thanks alot man, I'll give the game a go someday I just hope my eyes don't get pierced by neon lights! xD
KING VON Aug 30, 2016 @ 12:54pm 
Originally posted by Skymirrh:
Originally posted by Pysviel:
ohh, thanks for clearing that up man, so like it is questioning ME not the character right?
The game as a whole is constantly questioning the player's motive and trying to make him uncomfortable for what he's doing. At the same time, while the action is taking place, it tries to pump you into a frenzy-like acid-trip high-on-amphetamines state where you don't really have time to think.

In every level you go around murdering and brutally dismembering people, the music and neon vibe hyping you as f*ck, and then it brutally stops, there is an annoying siren-like ringing sound (just like a "hangover tinnitus") and you are forced to walk back to the exit, with the bits and pieces of your victims lying around. This is where you realize you are a godd*mn feral animal.

The "disturbing vs. addicted" contrasted atmospheres have been discussed many times on this forum: it is a pillar of the game's story as you're never quite sure if you what you're doing is real or if it's all just a metaphor for yourself, which would mean you're a psycho. The game is made to disturb you and it is completely normal to want to play but at the same time be repulsed by what you're doing.

I recommend you play the game and experience it for yourself, it's quite something :)
Ok this is going to really put me out of the idea to buy this game but, what is this " true story " the game is based on?
Skymirrh Aug 30, 2016 @ 1:24pm 
It's a joke, the game isn't based on a true story.
Last edited by Skymirrh; Aug 30, 2016 @ 1:25pm
KING VON Aug 30, 2016 @ 1:26pm 
Originally posted by Skymirrh:
It's a joke, the game isn't based on a true story.
SERIOUSLY? UGGH THEY DID THAT FOR MORE SALES! I CAN'T BELIEVE IT!
Tiza Aug 30, 2016 @ 6:38pm 
Originally posted by Pysviel:
Originally posted by Skymirrh:
It's a joke, the game isn't based on a true story.
SERIOUSLY? UGGH THEY DID THAT FOR MORE SALES! I CAN'T BELIEVE IT!
You're saying that because of the trailer right? Haha i get so confused when i saw it
Sledgecubus Sep 11, 2016 @ 1:09am 
Originally posted by Psyviel:
Originally posted by Skymirrh:
It's a joke, the game isn't based on a true story.
SERIOUSLY? UGGH THEY DID THAT FOR MORE SALES! I CAN'T BELIEVE IT!

Nah, it's pretty trippy what they did - that trailer is not a trailer for the game, it's a trailer for Midnight Animal, the in-universe movie from Hotline Miami 2 based on the events of Hotline Miami 1.

Edit: At least, I'm pretty sure that's what it is. Feel free to correct me if I'm wrong.
Last edited by Sledgecubus; Sep 11, 2016 @ 1:10am
Lendoo May 29, 2017 @ 4:37am 
It's what sometimes the psychologist asks you.
Big Tuna May 29, 2017 @ 9:41am 
Originally posted by Vladimir Lenin:
It's what sometimes the psychologist asks you.
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Date Posted: Aug 26, 2016 @ 3:24pm
Posts: 29