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Look at the game "robin morningwood" - After passing, I went and donated to the developers so that they continue to make the same games. I'm not the only one. The game is paid and profitable, but the game is for gays, and it is not popular, so many people help and support developers. And "♥♥♥♥ ville" - I deleted it from my phone after two hours of playing. -5 points out of 10.
The developers can't even solve the connection problem!
Sorry for my english.
If you are still having issues, please empty out the AppData\LocalLow folder and re-install the game. Let us know if you still have any issues, thank you for playing!
the file should tell you if there is an error during startup. Please let us know what you see since all your save files were checked by our devs and no issue was found.
C:\Program Files (x86)\Steam\steamapps\common\Cockville
I don't have Payer.log file. Maby it's I doing something wrong, but I just can't find it
First, I have multiple player logs, which I feel like could be a problem.
Second, on format exception it says that the input string was not in a correct format
This is all greek to me, is there anything else in the player logs I should be looking for that indicates there is a problem?
Mono config path = 'D:/SteamLibrary/steamapps/common/Cockville/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.28f1 (1381962e9d08)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Cockville/CockVille_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187)
Vendor: (null)
VRAM: 3072 MB
Driver: 31.0.15.2802
Begin MonoManager ReloadAssembly
- Completed reload, in 0.214 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.615600 ms
PlayerAuthenticated 76561198425752572
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
OnPlayerAuthenticated
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Uploading Crash Report
FormatException: Input string was not in a correct format.: System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
System.Single.Parse (System.String s) (at <44afb4564e9347cf99a1865351ea8f4a>:0)
ServerResourceController.CheckGameVersion (System.String data) (at <974ede93
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Singleton created: (singleton) AnalyticsController
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s) [0x0000b] in <44afb4564e9347cf99a1865351ea8f4a>:0
at ServerResourceController.CheckGameVersion (System.String data) [0x00005] in <974ede9323294d35b3ada81b141d16d2>:0
at ServerResourceController+<DownloadStreamingAssetsFile>d__15.MoveNext () [0x000d0] in <974ede9323294d35b3ada81b141d16d2>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <07555585f66248a6aa23f527c999e513>:0
(Filename: <44afb4564e9347cf99a1865351ea8f4a> Line: 0)
Hey, I have the probleme. There is the player file, i never log into the game because i cannot pass the conection error