Mercenary Kings

Mercenary Kings

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Chompski Jul 23, 2013 @ 7:02am
Aweful split-screen in two players local co op [serious issue]
I mean, who does it like that nowadays?
Configs are nowhere to be seen, options menu is greyed out so, to put it simply - Fix it ASAP please.
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Showing 1-14 of 14 comments
freakingmayhem Jul 23, 2013 @ 8:49am 
It seems to me that the reasoning behind doing that quadrant view even in two-player is because the game is probably only designed to render each screen in one fixed aspect ratio, 16:9. If you divide the screen into four equal quadrants, they each remain 16:9. If you divided the screen down the center horizontally and made a top/bottom view, each player would suddenly need to be able to see twice as far horizontally, and the game's rendering engine most likely isn't designed to support anything but 16:9 in its current state. Maybe we'll get a developer comment whether to expect full-width top/bottom split screen in the future.
Garlboh Jul 23, 2013 @ 8:57am 
Originally posted by freakingmayhem:
It seems to me that the reasoning behind doing that quadrant view even in two-player is because the game is probably only designed to render each screen in one fixed aspect ratio, 16:9. If you divide the screen into four equal quadrants, they each remain 16:9. If you divided the screen down the center horizontally and made a top/bottom view, each player would suddenly need to be able to see twice as far horizontally, and the game's rendering engine most likely isn't designed to support anything but 16:9 in its current state. Maybe we'll get a developer comment whether to expect full-width top/bottom split screen in the future.

Ninja'd
Amateur Jul 23, 2013 @ 10:00am 
Is it possible to make sort of dynamic split-screen? P1's tabs are on the left part of screen, P2's are on the right. When two players are near each other, the game renders it on one screen. If they go close to screen borders, the screen is divided in two with ability to change the division's direction either horizontal or vertical.
Dunno whether the idea is vital or not. What do you think?
And sorry if my post might be considered as sort of thread-stealing. It's just an idea I've got after watching OP screenshot.
Thanks

UPD: And one more thing. Changing screen orientation in my model should be smooth, e.g. by moving screen division border clockwise and counterclockwise. Anyway it shouldn't be instant in order to make it more comfortable.
Last edited by Amateur; Jul 23, 2013 @ 10:04am
Vesperal Jul 23, 2013 @ 10:02am 
I would have actually love the game to be single screen only, like you can't go where your teammates is. But that would require a larger and higher resolution (I mean more of the content visible aka Metal Slug) in order to be interesting.
Chompski Jul 23, 2013 @ 10:57am 
I cant see how games like Cortex Command can implement vertical/horizontal/quadruple slices of the screen sucessfully, and MK cannot.
Single screen is nice also.
Last edited by Chompski; Jul 23, 2013 @ 10:57am
Krünchy Zeirus Aug 2, 2013 @ 4:13am 
Originally posted by RTK | Vesper:
I would have actually love the game to be single screen only, like you can't go where your teammates is. But that would require a larger and higher resolution (I mean more of the content visible aka Metal Slug) in order to be interesting.

First thanks for an awesome game effort. I also would love for the game to have a "hybrid screen" option when the game is played locally co-op. We played it on the television with xbox360 controllers (which worked superfine) but the splitscreens are just a tad to small. It's very discomforting for the eyes... So yeah, a "hybrid screen" a la Metal Slug (what else) would be terrific! Go Dudes!! =)
Should have been full screen vertical split for two players, two top quadrants and full bottom for three and quadrants for four.

This much screen wasted for two players is silly. Reminds me of the god-awful Lost Planet 2 split-screen set-up...
Vexlanei Aug 2, 2013 @ 2:25pm 
Originally posted by freakingmayhem:
It seems to me that the reasoning behind doing that quadrant view even in two-player is because the game is probably only designed to render each screen in one fixed aspect ratio, 16:9. If you divide the screen into four equal quadrants, they each remain 16:9. If you divided the screen down the center horizontally and made a top/bottom view, each player would suddenly need to be able to see twice as far horizontally, and the game's rendering engine most likely isn't designed to support anything but 16:9 in its current state. Maybe we'll get a developer comment whether to expect full-width top/bottom split screen in the future.

Another point to add to this one, is that the game was designed around being able to see a certain amount of things at once. Can you imagine how broken the game would be if you could just enable horizontal splitscreen, and specifically target and hit enemies from outside their vision range?
Mabry Aug 2, 2013 @ 2:40pm 
I bought this game mainly for the local co-op for me and my wife. Now that I see the only option is a tiny top left and bottom right box we can't play until this gets resolved somehow. It's a bummer
forest fire Aug 2, 2013 @ 4:29pm 
Originally posted by .o.:
I bought this game mainly for the local co-op for me and my wife. Now that I see the only option is a tiny top left and bottom right box we can't play until this gets resolved somehow. It's a bummer
i know how you feel. i bought it after seeing this topic, but i still hope i get to play proper local co-op on a single screen, not too small boxes, because that is no way to play a game.
Sad Toaster Aug 2, 2013 @ 6:16pm 
I solved my issue by plaing on my tv but yeah they really need to change that.
Gandi Aug 4, 2013 @ 4:55pm 
Assuming anything but the default aspect ratio + render distance messes up the game, could something like this at least be a viable option? http://i.imgur.com/qo2flj2.jpg?1
You would still have to move around some HUD elements, but that shouldn't be too much trouble to do.
There is still a lot of wasted space, but at least you put some more of your precious screen real estate to good use.
freakingmayhem Aug 7, 2013 @ 8:42am 
Originally posted by Gandi:
could something like this at least be a viable option? http://i.imgur.com/qo2flj2.jpg?1

That is beautiful.
Tribute JF  [developer] Aug 7, 2013 @ 9:05am 
This is a mockup of what we're going for. (2 player will have 2 minimaps that follows each player) http://mercenarykings.com/Temp/MultiplayerLayout_03.png
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Date Posted: Jul 23, 2013 @ 7:02am
Posts: 14