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http://steamcommunity.com/app/218820/discussions/0/540744937102806707/
I had the same results as the poster, turning off Aero fixed the stuter but introduced screen tearing. My monitor can't goto 75hz to try his only solution, though.
Ugh, the game just needs an .ini file or similar to allow for framerate limit adjustment.
However 59fps lock can be nasty, I remember few games plagued by it (some of the elder scrolls, darksiders2, mortal kombat just to name few). It can really de-sync the game, or even cause gpu to throttle.
I've played mercenary kings just a little bit, but luckily had no stutters, nor tearing (just black screen when switching between windowed and fullscreen)... I have aero disabled by default, along with all other windows "enhancemets", desktop refresh freq now 85hz running at AMD apu R7. I'll try 60hz tomorrow...
To your comment, if the game ran at 30fps with no stutter I'd be cool with that.
Try playing Castle Crashers or Valdis story abyssal City on 50 Fps ....
They both run smooth and everything but in slow motion.
A LOT (if not all) side-scroller 2D games should run at 60 Fps, if you're screen is set to 50hz and Vsync is on , the game iwll run on 50 Fps and it would be a bit slow.
So you have 2 ways to fix this.
1 - Turn off vsync , which will make vsync go forever if the devs did not cap it in-game ( to make it 60 or so ).
2 - change screen Refresh rate to 60hz.
i am on a laptop i have 50hz and 60hz , im at 60hz and with Vsync on game is running on 60 Fps for me and its working just fine
When i press alt+enter to make it windowd and fullscreen back again it stays 60 for a couple of seconds then back to 59.
But i have absolutely no stutters in the game whatsoever.
And to the guy who says why need high Fps.
You simply cant play 2D games on 30 Fps, its not (Oh i have a great pc i want 60 fps ) its logically wrong because they will run with huge stutter and slow motion ( most platformer 2d games codes are built on 60 fps , so at 30 it will run at slow motion )
if the game is built on 30 Fps thats fine as long as it runs fine but in this case its not
Aside that what you say is a nonsense, the usefulness of your comment to solve the game bug is zero. Thank you for soiling the thread.
It's a game problem. Vsync or Triplebuffering do nothing over the internal framerate cap.
So, the problem is the game puts the control of frametimes in windows desktop composition process, and has some kind of framelimit at 61 fps. So the average goes to 59 to compensate missed frames. Odd. Forcing a lock to 60 fps in RTSS fix the problem.
Can be fixed using RTSS as I said 3 hours ago.
59 fps into 60 hz is juddery. You can't notice the judder, and that's fine. But there it is.
Sounds promising, I can't try the fix right now but greatly appreciate the suggestion. I'll get back when I can attempt it. Thanks!