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Once you hit a jump pad I'd start holding down to be ready to drop a gem into his funnel (there's no need to hold left or right as you will get the exact speed to hit the next jump pad).
I'd drop the gem when directly above the funnel since your movement won't affect the movement of the gem when dropped and the boss doesn't move too much horizontally.
A pro tip is to also throw a burst beam gem at the same time as you throw the gravity beam gem for double damage!
Good luck! :)
When the bullet patterns appear I'd place Kurt in the very center of the stage. Then jump over two bullets at once as they overlap coming from opposite directions.
I've given up now, the game is simply too difficult for me.
Tap the jump button and you won't jump as high? That way you can safely jump over the lowest bullets without hitting those above. I totally understand if you don't want to go back and give it another go :( Sorry.
I'm okay with "retro hard" games that require concentration (I'm also a huge fan of Demon's Souls/SMB), but The Crook is just retro cheap, and I know when I beat him it'll just be dumb luck. He's a bastard, and he doesn't fit this game at all!
In retrospective I wish we would have given some hints when it comes to the boss battles. Take crook for example, we could have told the player to stay above the ground (in a beam) or jump to avoid the bomb damage. And that it is easier to press down, the second you are over his head, so the gem drops straight down into his funnel. If you time this right you can't miss. Also that you can throw a burst and a regular gem at the same time to give him double damage. And to avoid the bullets, you can be in a beam at the highest point and just jump over the bullets. Since you fall down without seeing the ground many times in the game, the standard procedure should be throwing a gem downwards so it will catch you before you land on something evil.
I can not, however, agree that luck is a factor.
That said we are working on something that will make things easier for players but it all comes down to sales right now. We are taking your critic very seriously and appreciate that you share them with us.
The enemies lose so much ammo, more than you need for the few times you manage to hit him with a yellow bomb, so it should've been obvious to me to do the double damage thing, which I only figured out after 2 hours of trying.
I did not use the beam for the bullets. You just have to learn the bullet patterns, there are only about 5 different ones, and they're easy to dogde if you don't jump straight up but in the opposite direction the lowest bullet is coming from - or if they come from both sides at the same time, into the direction of the bullet that's farther away. That's what worked for me anyways.
For the occiasional bullet make sure you're on the ground, you can't dodge in mid air, so you want to be on the ground and jump only if the bullet is actually coming in at ground level.
Also the jumping enemy loses a protection suit - I died a lot trying to off the jumper and collect it, later on I simply picked it up when it happened to be there anyway (because the crook offed it for me using bullet or bombs). It's better to concentrate on just staying alive.
Before I figured out the double damage thing I only managed to fill him up to 75% before dying. With double damage I finally beat him.
I very much like the new game mechanics introduced after the Crook. The game is still fun and I loved the crook style wise. It simply gets boring when you basically know how to beat him and just didn't manage to live long enough to actually do it.
It's a great game, I'm glad I bought it
WARNING SPOILERS
http://www.youtube.com/watch?v=BXcVUt5ASu4&feature=plcp
If the Dev's do want to makes this level a little easier...allow the player to land on the Crook's head for a short period of time and then have him shake you off...better than just the constant bouncing that happens currently.