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- Wall World has meta progression (upgrades outside of each run) and you can't beat the game without having at least one level in some of them.
- Wall World is a lot more fast paced.
They are both good games, but with a very big price gap.
Gameloop comes next. It's literally revamped DK. You can travel the wall, but you can't bore anywhere you want? That's DK's layers stripped of the "depth" (no pun intended, seriously!).
At the very end, Alawar just took DK, smashed all originality it had with this trendy "rogue-lite" progression to make a barely passable copy with intent of not getting sued. Meh.
And it's 5 times cheaper by the way. I have both and enjoy WW more.
You have 0 achivements in WW, mate, and one of those is:
What Kind of Day Has It Been
Get defeated
You are unbeatable, my mate.
I play offline, mate. Because I share my library.
How did you get that one achievement then?
And WW devs turned that on 90 degrees. What a twist.
Well it has a moving spider.
I reckon you're one of those people who can't really comprehend things well. I didn't anywhere say that WW didn't simply rehash something. I simply made an observation that DK isn't anymore original than WW because you made it sound like they invented something fresh and new.
Honestly, you're a waste of time.