Scribblenauts Unlimited

Scribblenauts Unlimited

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Object Editor Help
Okay, so I've been looking around and I can't find any documentation on the Object Editor. No guides, no real tutorials that don't go past the simple, easily figured out by yourself stuff. Mainly, I want to know how to do complex interactions, how to tell what behaviors an object is going to be inheriting, and definitely if there is a way to edit the animations for an object. Putting this here both for help and to, well, see if maybe we can't get some sort of guide going here for other editors.
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Showing 1-4 of 4 comments
Aethirshero Jul 12, 2013 @ 5:20pm 
Anyone at all? I'd like to be able to get into more complex item design, but what there is isn't very user friendly at all. At least, not when it comes to something more complicated.
alpha_9er Jul 13, 2013 @ 12:30am 
If you're more specific about 'complex object interactions' maybe someone could help. Probably not me, because I just started tinkering with it tonight.

I'd also very much like to know about inheritance and animations.

Anyway, if you find any good info please share it here. I'll do the same!
Aethirshero Jul 13, 2013 @ 10:42am 
Well... for example, there's a game mission where you eat food and it creates a costume for Maxwell. As far as I've been able to find, that is impossible to do with the editor we have available to us. I'd like to think that the developers would have given us an editor allowed to create the same sorts of objects that exist in the game though, so I'm hoping something like that could still be done if you just know how to do it.
alpha_9er Jul 13, 2013 @ 11:13am 
Create an object and go to Properties -> Scriptingr. Select the trigger 'Gets eaten by an object' then the action 'Creates an object' and select the object to create. As a test I created a 'spapple' that spawns a specesuit when eaten.

I don't know how to make Maxwell eat, but I gave it to a dog, he ate it, and a spacesuit appeared.

Scripting is cool, but it isn't nearly as powerful as it could be. For example, I wanted to make a temporary 'knockout gas'. But due to the limitations of scripting - three actions per trigger, max three seconds for the 'wait' action, and the fact that one trigger apparently can't remove adjectives added by another trigger - I can't make the effect last any longer than 3 seconds. Also, my knockout gas can't be created with the 'Creates an object' Action. So I can't make a bomb that creates it when it explodes, or have baked beans create it when eaten. :'(
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Showing 1-4 of 4 comments
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Date Posted: Jul 4, 2013 @ 2:11pm
Posts: 4