Scribblenauts Unlimited

Scribblenauts Unlimited

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Varley Dec 18, 2024 @ 2:54am
Curious why people love this game
I have been a fan of the series since the first game back on the DS.
I loved it, then Super Scribblenauts released with adjectives and I loved that even more.
This was THE FIRST steam game I ever got and it's actually the reason I made a steam account way back in 2013, or 2014, not sure which, but either way it's been over 10 years.

I see this game got a lot of good reception and honestly I'm curious why, as for me it killed every part of what make me love the older games.

There's no level editor, there's no playground mode and all the pre-made levels are so cluttered with stuff and things that I really can't do what I did back on the DS games, which was basically making my whole own worlds and stuff.

One of my favorite things to do was to use a bunch of balloons and wooden planks glued together to make a flying space station over a custom level that was just empty with lava below and I'd pretend I made a space station above the sun and try to do goofy stuff.

I also loved make tons of digging areas and have fun excavating stuff or bombing it.

Another fun thing was to set up ramps over lava and try to do tricks over it and stuff.


In this version you can't do any of that.
It feels like you're meant to play through the main story and once it's done just go play something else.

I'm not trying to be a doomposter or anything, but I've seen people over 1k hours in this game and I'm genuinely curious how you can enjoy this game THAT MUCH when I feel like it's just a downgrade compared to the older games.
Making your own objects is awesome and all, but when you don't have any good playground levels to use them in what's the point?

I've felt this way since the day I bought the game and only now thought of asking people who DO love the game why they love it. lol

Wanting to see the game from a new PoV
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JKthree Dec 19, 2024 @ 5:08pm 
Object Editor pretty much.
Your looking at the game from the old Action Portion the DS games (which was ass in the original due to the Touch only controls) and not from the puzzle side
In both here and the sequel I was just fine with the starting regular flat area and spawned stuff with Maxwell's notebook (the item) and seeing what chaos cooks up and possibly trying to fight or survive against whatever hell I opened from this equivalent of Pandora's box.

Object Editor made things crazier with the logic you can put into them of things to pit each up other against and downloading other creations for more zaniness. Word Pokemon if you will

Unfortunately this didn't last as long as the game broke on Workshop support and abandoned any attempt at fixing it. And then further screwing up by repeating the same mistake in Unleashed AND adding a crappy durability system onto objects ruining further fun. If you don't understand what I mean let's say i use the object editor to make an artificial Medusa that petrifies things it sees, its health will deteriorate and will eventually die by itself despite it being a living not-inanimate object
Last edited by JKthree; Dec 19, 2024 @ 5:09pm
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