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Your looking at the game from the old Action Portion the DS games (which was ass in the original due to the Touch only controls) and not from the puzzle side
In both here and the sequel I was just fine with the starting regular flat area and spawned stuff with Maxwell's notebook (the item) and seeing what chaos cooks up and possibly trying to fight or survive against whatever hell I opened from this equivalent of Pandora's box.
Object Editor made things crazier with the logic you can put into them of things to pit each up other against and downloading other creations for more zaniness. Word Pokemon if you will
Unfortunately this didn't last as long as the game broke on Workshop support and abandoned any attempt at fixing it. And then further screwing up by repeating the same mistake in Unleashed AND adding a crappy durability system onto objects ruining further fun. If you don't understand what I mean let's say i use the object editor to make an artificial Medusa that petrifies things it sees, its health will deteriorate and will eventually die by itself despite it being a living not-inanimate object