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They are a bit of a liability in the early levels, especially with the demons they can summon being static - a Screamer at level 6 hits way different than at level 36.
That said, I still find her pretty useful. Good buffs and debuffs, Lightning can be very useful in certain situations, and even with low level, she can output decent damage.
I've done over 7k damage with Kibellah in 1 turn on 1 target. Idira isn't worth the hassle.
You could probably do more if you make a bladedancer/executioner yourself and give it pyromancy.
She is definitely up there with the strongest damage deals.
The part with her dying stay true into the end game though.
It doesn't happen that often though all things considered (even when you encourage perils...which you want for extra psyker levels)
The spells she casts also go through, even when she dies, so you are not missing on whatever spell you tried to cast. It is annoying yes, but she is totally worth it.
Even just her buffs are really strong.
thx for the knowledge, I have used her as buffer most of the time, btw, is her fatebringer talent fixed? (the giving AP for allies affected by psyker abilities)
Just happened to me, again, during a boss fight.. Worst possible timing.. It seems to be becoming more common. This time, was the Fabricator on Kiava Gamma, on her 2nd turn she killed herself, and summoned a demon, which immediately took 3 swipes at Argenta
I stopped using her for damage, because of the increases to veil degredation werent worth the damage output..
Level 33 team at this point. She is remaining quite underwhelming. But I did build her more as support.. CC and buffing, as her damage just wasnt worth relying on. Particularly when compared to Argenta, Kibella, asqal, or the Xeno
Idira isn't merely "good"[imgur.com]
Look man, you asked for someone to "justify her existence." Everyone, except Hex as per usual, gave you pretty much the same answer.
Do you want to argue or understand?
See, Heinrix can NOT do what Idira can, for two reasons:
- he is not unsactioned
- he is not heretical
These two traits allow Idira to equip multiple exclusive items, which allows her to
- increase her psy rating mid combat
- chance to gain action points on attack
- have an increased amount of attacks per turn
This realistically means that, if she doesn't knock herself out, Cassia can giver her a Bring it Down turn where she attacks, with Ignite, on average 4 times, usually generating enough momentum to then let Cassia Finest Hour her (with the Upgrade where the target can't die that turn), and Idira will basically wipe anything she can see/move to. And if there is still something standing and you have a Barrel in her field of view? Well...... Pain Channeling turns that barrel very explosive indeed.
And if she dies? well there is still argenta or whoever else you have...but now with less enemies left and/or some serious buffs. Even with just like 10ish psy rating she annilates the battlefield. So long as she is alive, she is more reliable than any character with a gun and deals considerably more damage than cassia.
That's a straight up lie, or you're using mods. Since she gets nothing from eyes of Jeyous, there isn't enough +pr in the game, not even close.
It is kind of the gamer mindset to hoard consumable, so I barely use them. Though if you use them fully you should be able to overcome most fights, even if she blows herself up on the first turn.