Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Enemy Difficulty Scaling
Is it a thing? Is it like in Oblivion where suddenly a horde of minotaurs apparently enters the Empire when you hit level 20 or in BG3 where an alleyway of bandits in Act 3 could decimate the entire goblin fortress in Act 1? Because it ♥♥♥♥♥♥♥ feels like it.

Entering the second act in this game in the very first encounter on Footfall let's you know that apparently the hardly equipped and completely suicidal gangsters here are completely outclassing supposedly fully equipped and trained heretic rebellion turncoats back on the fated planet you just left. Why? Why was this the decision that was made? I had beaten everything easily enough, still 0 turning most battles even after the patch and not having any issues other than just immersion breaking perceived balancing issues the more time went on. But then I get to a bunker with poisoned air where you have to fight 4 turrets and it was like hitting a brick wall. Completely took me out of the game. Everyone hits for 0 damage except for Abelard and his power hammer doing 5 damage per turn to 4 enemy turrets with 170+ HP each. Took over an hour. Fun. Then, when leaving to a new system, a random warp ♥♥♥♥♥♥♥ encounter happens where automated systems are going haywire so I need to go in and destroy them. Oh, what do you know, more turrets and now armored servitors on top. Except this time even Abelard does 0 to anything when fully buffed. 10+ damage deflection. 130%+ armor. Quit to desktop.

Is this because the devs didn't know how to make ♥♥♥♥ interesting long term, like so many others, and have enemies scale with you as you level? Am I just a complete and utter ♥♥♥♥♥♥ even though the knife-ear AND Argenta are maxed for armor pen and to ignore deflection in their builds so far yet still does nothing to anything that has them? Is it both?
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Beating those turrets is an exercise in the value of debuffs. If your party can't debuff armor and deflection you will have trouble with them. If they can, the fight won't be so bad. Operatives can be quite good at that, and other archetypes can do it too, depending on talent and ability choices.

With debuffing it is probably going to take more than zero turns, but certainly won't last an hour.
burner19 19. Feb. 2024 um 21:47 
Ursprünglich geschrieben von Xeno Repo:
Is it a thing? Is it like in Oblivion where suddenly a horde of minotaurs apparently enters the Empire when you hit level 20 or in BG3 where an alleyway of bandits in Act 3 could decimate the entire goblin fortress in Act 1? Because it ♥♥♥♥♥♥♥ feels like it.

Entering the second act in this game in the very first encounter on Footfall let's you know that apparently the hardly equipped and completely suicidal gangsters here are completely outclassing supposedly fully equipped and trained heretic rebellion turncoats back on the fated planet you just left. Why? Why was this the decision that was made? I had beaten everything easily enough, still 0 turning most battles even after the patch and not having any issues other than just immersion breaking perceived balancing issues the more time went on. But then I get to a bunker with poisoned air where you have to fight 4 turrets and it was like hitting a brick wall. Completely took me out of the game. Everyone hits for 0 damage except for Abelard and his power hammer doing 5 damage per turn to 4 enemy turrets with 170+ HP each. Took over an hour. Fun. Then, when leaving to a new system, a random warp ♥♥♥♥♥♥♥ encounter happens where automated systems are going haywire so I need to go in and destroy them. Oh, what do you know, more turrets and now armored servitors on top. Except this time even Abelard does 0 to anything when fully buffed. 10+ damage deflection. 130%+ armor. Quit to desktop.

Is this because the devs didn't know how to make ♥♥♥♥ interesting long term, like so many others, and have enemies scale with you as you level? Am I just a complete and utter ♥♥♥♥♥♥ even though the knife-ear AND Argenta are maxed for armor pen and to ignore deflection in their builds so far yet still does nothing to anything that has them? Is it both?
You dont need to fight those turrets. There is a console near the turrets in the room that lets you to turn them off. You could hack that station before the fight and turret wouldnt attack you. Finished it on daring witout problem. Also the only time where you will have a lot of problems is when you play hard and above. Owlcat always makes those difficulties overtuned for the sake of challenge.
Zuletzt bearbeitet von burner19; 19. Feb. 2024 um 21:48
I have noticed most of the difficult fights in this game have a hidden mechanic that you have to discover for beating it.

While it might seem clever, it's still quite frustrating to attempt it over and over until you find the way.
Ursprünglich geschrieben von Enola Gay:
I have noticed most of the difficult fights in this game have a hidden mechanic that you have to discover for beating it.

While it might seem clever, it's still quite frustrating to attempt it over and over until you find the way.


Right click the enemy, read the skills that tell you the trick. No need to re-fight.

If you are not willing to analyse the enemy you probably deserve to learn it the hard way.
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Beiträge 14 von 4
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Geschrieben am: 19. Feb. 2024 um 21:32
Beiträge: 4