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Note that this only affects AoE attacks, many of which are close range or point-blank, not single-target attacks or burst attacks that are generally more deadly and effective at longer ranges.
Also note that Soldiers get access to a talent that allows them to scale the bonus off Demolition, which in turn scales off Agility instead of Intelligence.
That means that if you want to make a Soldier who specializes in AoE attacks, you can without having to try to raise INT (which might not be a good fit). Instead you can raise AGI and Demolition, which is probably a better fit, and get even better results than someone relying upon INT alone.
I see this as basically a way to help out Pasqal, who took a damage nerf elsewhere in the patch notes, retain his ability to lay down some effective AoE fire. It also boosts AoE solder attacks, which were very much inferior to burst to the point of being pointless. I don't know yet whether this will make AoE competitive with burst, but even if not it is an improvement.
* All skills except those that depend on Strength, Agility and Endurance.
* Critical if you take an implant
* Area damage from firearms
* Enhances the abilities of some archetypes
Plasma and Int are obviously the devs favorite while everything else gets snubbed hard.
Plasma isn't the only AoE weapon. This also boosts Melta and Flame, and even shotguns.
Bolter bursts are still going to be better. This just helps nudge ranged AoE up a bit.
Omnissiah says so that's why!
We will have to see how the INT buff to area attacks performs. Especially in conjunction with the fact we can take his special talents on common talent slots now. :)
Also we should see how it combos with the Ancient Plasma Rifle.
Even if this is Pascal's enhancement, then do not forget that this also applies to the player. And it seems to me that a Rogue Trader from the Forge World can look very dangerous and versatile.
He kinda sucked with Melta. I slapped a multimelta on him and near immediately pulled it off again because his stats did nothing for it.
Edit: Correction, the fix wasn't to Pasqal but to the Ancient Plasma Rifle, which he or anyone else might have been using to devastating effect: