Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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hidareju Oct 10, 2024 @ 11:03pm
Are navigators susposed to be this powerful?
Like the title says, was this intended?

On normal difficulty my navigator pretty much solo's half the map while everyone else cleans up the other half.

Once I got the staff that lets you use 2 of the same navigator powers a turn the battles became kinda more of a line of sight issue more than damage one.

Can she see you, if yes you die. If no then she has to move to kill you.
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Showing 1-15 of 15 comments
Lans The Gryphon Oct 10, 2024 @ 11:12pm 
Good for clearing out the trash, you'll still need some better arguments for stuff like 15k hp bosses
Last edited by Lans The Gryphon; Oct 10, 2024 @ 11:12pm
stax Oct 10, 2024 @ 11:22pm 
Cassia has always been overpowered, but normal difficulty is a cakewalk in general. If you want to be somewhat challenged, you should not use either.
Aranador Oct 11, 2024 @ 12:29am 
If cassia is solo-ing the map, then you dont have any of the many other insanely powerful characters with a good enough initiative to solo the map before she does. Yes she is powerful, but so are many others, and frankly the game is overall a tad easy. So don't sweat it, enjoy the power and maybe try laughing maniacally as you stomp lesser beings.
reevestone Oct 11, 2024 @ 12:57am 
Mechanically, she's actually been nerfed quite a bit since release, but she's still mindbogglingly powerful, especially on the lower difficulties. (She's absurdly powerful on Unfair too, but is less prone to blasting absolutely everything to death with a single Lidless Stare). I think the devs have struggled a bit with properly implementing them from the TTRPG because, well, the template they got from the TTRPG is insane.

Because, yeah, in the old TTRPG Navigators are absolutely cracktastically insane. Their wide array of weird powers derive from there, and just like in the cRPG they require no test to succeed or fail and have no possibility of triggering bad effects like Psykers do. Exactly what powers they get are chosen as they leveled up, kinda like the cRPG, but like the cRPG they always started with Lidless Stare, since Lidless Stare requires no real "power" or skill on their behalf, it's just removing the covering on their Third Eye. Lidless Stare was in a sense even more insane in the TTRPG because it wasn't even defined as a cone, just, "Everything that can see the Navigator's eye gets to roll Agilty (I think it was Agility) to avert their eyes, or take a ♥♥♥♥-ton of psychic damage that bypasses armor and goes straight to health." I ran several RT TTRPG campaigns back in the day, it was one of our group's favorites, but we did generally ban Navigator PCs on the grounds that it made little sense for something as valuable as the Navigator to constantly be risking their lives, and it was a nightmare to even try to balance. One thing though that the TTRPG did do that the cRPG doesn't is that, rather than taking new Navigator powers, a Navigator PC could instead upgrade one they already had. So when given the opportunity to get a new power, a Navigator could forego it to, say, upgrade Lidless Stare so it did more damage. So baseline Lidless Stare, as an example, in the TTRPG wasn't THAT bad because its damage numbers were pretty low, but it and every other power had the capacity to go really crazy if ugpraded to its full potential... the cRPG doesn't have that, every power just exists in a static form.

Lore-wise, yeah, Navigators are ♥♥♥♥♥♥♥ crazy, but also somewhat limited. Their powers are terrifying and have no catastrophic risks like Psykers have. But they're all tied to the Navigator's Eye and so tend to be pretty short-ranged. Compared to examples of Psykers messing with people kilometers away, or devastating entire armies or hab blocks. So a powerful Navigator could easily melt everyone in the same room with them, a powerful Psyker could melt everyone in the same postal code as them. Navigators are also much rarer and more valuable than Psykers, and perform an absolutely vital utility service, so it is incredibly rare for them to be placed in a direct combat situation.
Sin Oct 11, 2024 @ 1:09am 
Originally posted by hidareju:
Like the title says, was this intended?

On normal difficulty my navigator pretty much solo's half the map while everyone else cleans up the other half.

Once I got the staff that lets you use 2 of the same navigator powers a turn the battles became kinda more of a line of sight issue more than damage one.

Can she see you, if yes you die. If no then she has to move to kill you.

I am still not sure if the game intents to be a power trip once builds come online or not, but cassia fits right in with the exceptions that:
1) on higher difficulty she can no longer kill enemies easily (there are ofcourse some with such low hp that they just evaporate) but she does buff up your team to insane degrees while shuffeling the battlefield / planting ignite / stunning half the enemies she hits - it's nutty strong.

2) she does her thing from the moment you get her, the other really strong builds and characters usually need up until mid to end act 2 to get fully operational.
The new blade dancer might be an exception there, that one seems almost old cassia levels of nuts.
lynchie72 Oct 11, 2024 @ 1:23am 
Hopefully patch 1.3 will sort things out a bit. I stopped playing half way through Act 1 (first time playing - Daring difficulty). The fights were just too easy and I was already leaving Cassia behind back on the ship.

I heard there're more difficult fights to come (boss at end of Act 1) but I don't want to stomp my way through a whole load of really easy fights first to get there.
Sin Oct 11, 2024 @ 1:42am 
Originally posted by lynchie72:
Hopefully patch 1.3 will sort things out a bit. I stopped playing half way through Act 1 (first time playing - Daring difficulty). The fights were just too easy and I was already leaving Cassia behind back on the ship.

I heard there're more difficult fights to come (boss at end of Act 1) but I don't want to stomp my way through a whole load of really easy fights first to get there.

the act 1 boss loses alot of its scare factor with the additional XP from the DLC, I went from "maybe perhaps under circumstances - surviving turn 1 and than having a drawn out fight for 5-6 turns"

to

"He dies turn 2, the spoiler turn 3-4 depending on how well my people hit."

One hell of a thing those extra level ups.
limith Oct 11, 2024 @ 8:50am 
She's mostly a buffer/debuffer on higher difficulties in Act 3+
Last edited by limith; Oct 11, 2024 @ 8:50am
Commodus Oct 11, 2024 @ 3:54pm 
Navigators would never really be used in combat, loosing your navigator is a big issue as there a limited resource.

But if you play thru the game, it does explain why cassy is more powerful than your average navigator:)
EnemigoDeLaMafia Oct 11, 2024 @ 5:35pm 
Originally posted by Sin:
Originally posted by lynchie72:
Hopefully patch 1.3 will sort things out a bit. I stopped playing half way through Act 1 (first time playing - Daring difficulty). The fights were just too easy and I was already leaving Cassia behind back on the ship.

I heard there're more difficult fights to come (boss at end of Act 1) but I don't want to stomp my way through a whole load of really easy fights first to get there.

the act 1 boss loses alot of its scare factor with the additional XP from the DLC, I went from "maybe perhaps under circumstances - surviving turn 1 and than having a drawn out fight for 5-6 turns"

to

"He dies turn 2, the spoiler turn 3-4 depending on how well my people hit."

One hell of a thing those extra level ups.


Could it be you just got better at the game? I used to have a lot of trouble with the first boss. But I've restarted with the DLC release and I didn't have much trouble at all on the second hardest difficulty. Now my builds are a lot better and I understand the mechanics better.

The content for the DLC on act 1 is just not that long. I don't think it would amount to over 1 level, if even 1.

It wasn't even Kibellah either, as the sniper focused her, she got knocked down, and downed on turn 1, so she definitely wasn't helping on that fight.
EnemigoDeLaMafia Oct 11, 2024 @ 5:37pm 
Originally posted by hidareju:
Like the title says, was this intended?

On normal difficulty my navigator pretty much solo's half the map while everyone else cleans up the other half.

Once I got the staff that lets you use 2 of the same navigator powers a turn the battles became kinda more of a line of sight issue more than damage one.

Can she see you, if yes you die. If no then she has to move to kill you.

She has a lot of stat buffs if you build her properly. If you support her with a biomancer and an officer, onceshe gets going she can reach very high HP and crazy stats.

She won't beat high level enemies but she is a real menace for the opposing team. And Also she can basically move them and nuke them once per turn.
Last edited by EnemigoDeLaMafia; Oct 11, 2024 @ 5:38pm
FAT WANZER Oct 11, 2024 @ 5:38pm 
Originally posted by Disciple.:
Originally posted by Sin:

the act 1 boss loses alot of its scare factor with the additional XP from the DLC, I went from "maybe perhaps under circumstances - surviving turn 1 and than having a drawn out fight for 5-6 turns"

to

"He dies turn 2, the spoiler turn 3-4 depending on how well my people hit."

One hell of a thing those extra level ups.


Could it be you just got better at the game? I used to have a lot of trouble with the first boss. But I've restarted with the DLC release and I didn't have much trouble at all on the second hardest difficulty. Now my builds are a lot better and I understand the mechanics better.

The content for the DLC on act 1 is just not that long. I don't think it would amount to over 1 level, if even 1.

It wasn't even Kibellah either, as the sniper focused her, she got knocked down, and downed on turn 1, so she definitely wasn't helping on that fight.
aurora fight was much easier because with the added level pasqal got tons of armor reduce with the talent;the CSM got whacked
Last edited by FAT WANZER; Oct 11, 2024 @ 5:39pm
Lord_Eol Oct 12, 2024 @ 12:19am 
Feel free to not use her if you feel she's OP, it's something people can't seem to grasp, they have a choice in which characters they can play with. As for lorewise, nobody would include a navigator on a mission, they are too valuable hence it's fk'ing stupid RT lets you. I mean she's my favorite character by far so I'm glad they did as without her the game would be even more tedious and grindy than it is but nerfing her, um no. Feel free to suboptimal build or not use her at all.
Last edited by Lord_Eol; Oct 12, 2024 @ 12:20am
Ccrack Oct 12, 2024 @ 3:49am 
i made my navigator in to a master tactician. if anything is still left alive after the first round she can just heard everything in to one spot, then use tactical advantage which racks up insanely quickly and melt chaff like nothing

even against tough opponents with the equipment and perks she has, every single stat the enemy has drops by 10 just from her existing which synergies with abilities from other classes
Babbles Oct 12, 2024 @ 4:25am 
Originally posted by Lans The Gryphon:
Good for clearing out the trash, you'll still need some better arguments for stuff like 15k hp bosses

Normal Difficulty ... settle down ...
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Date Posted: Oct 10, 2024 @ 11:03pm
Posts: 15