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Because, yeah, in the old TTRPG Navigators are absolutely cracktastically insane. Their wide array of weird powers derive from there, and just like in the cRPG they require no test to succeed or fail and have no possibility of triggering bad effects like Psykers do. Exactly what powers they get are chosen as they leveled up, kinda like the cRPG, but like the cRPG they always started with Lidless Stare, since Lidless Stare requires no real "power" or skill on their behalf, it's just removing the covering on their Third Eye. Lidless Stare was in a sense even more insane in the TTRPG because it wasn't even defined as a cone, just, "Everything that can see the Navigator's eye gets to roll Agilty (I think it was Agility) to avert their eyes, or take a ♥♥♥♥-ton of psychic damage that bypasses armor and goes straight to health." I ran several RT TTRPG campaigns back in the day, it was one of our group's favorites, but we did generally ban Navigator PCs on the grounds that it made little sense for something as valuable as the Navigator to constantly be risking their lives, and it was a nightmare to even try to balance. One thing though that the TTRPG did do that the cRPG doesn't is that, rather than taking new Navigator powers, a Navigator PC could instead upgrade one they already had. So when given the opportunity to get a new power, a Navigator could forego it to, say, upgrade Lidless Stare so it did more damage. So baseline Lidless Stare, as an example, in the TTRPG wasn't THAT bad because its damage numbers were pretty low, but it and every other power had the capacity to go really crazy if ugpraded to its full potential... the cRPG doesn't have that, every power just exists in a static form.
Lore-wise, yeah, Navigators are ♥♥♥♥♥♥♥ crazy, but also somewhat limited. Their powers are terrifying and have no catastrophic risks like Psykers have. But they're all tied to the Navigator's Eye and so tend to be pretty short-ranged. Compared to examples of Psykers messing with people kilometers away, or devastating entire armies or hab blocks. So a powerful Navigator could easily melt everyone in the same room with them, a powerful Psyker could melt everyone in the same postal code as them. Navigators are also much rarer and more valuable than Psykers, and perform an absolutely vital utility service, so it is incredibly rare for them to be placed in a direct combat situation.
I am still not sure if the game intents to be a power trip once builds come online or not, but cassia fits right in with the exceptions that:
1) on higher difficulty she can no longer kill enemies easily (there are ofcourse some with such low hp that they just evaporate) but she does buff up your team to insane degrees while shuffeling the battlefield / planting ignite / stunning half the enemies she hits - it's nutty strong.
2) she does her thing from the moment you get her, the other really strong builds and characters usually need up until mid to end act 2 to get fully operational.
The new blade dancer might be an exception there, that one seems almost old cassia levels of nuts.
I heard there're more difficult fights to come (boss at end of Act 1) but I don't want to stomp my way through a whole load of really easy fights first to get there.
the act 1 boss loses alot of its scare factor with the additional XP from the DLC, I went from "maybe perhaps under circumstances - surviving turn 1 and than having a drawn out fight for 5-6 turns"
to
"He dies turn 2, the spoiler turn 3-4 depending on how well my people hit."
One hell of a thing those extra level ups.
But if you play thru the game, it does explain why cassy is more powerful than your average navigator:)
Could it be you just got better at the game? I used to have a lot of trouble with the first boss. But I've restarted with the DLC release and I didn't have much trouble at all on the second hardest difficulty. Now my builds are a lot better and I understand the mechanics better.
The content for the DLC on act 1 is just not that long. I don't think it would amount to over 1 level, if even 1.
It wasn't even Kibellah either, as the sniper focused her, she got knocked down, and downed on turn 1, so she definitely wasn't helping on that fight.
She has a lot of stat buffs if you build her properly. If you support her with a biomancer and an officer, onceshe gets going she can reach very high HP and crazy stats.
She won't beat high level enemies but she is a real menace for the opposing team. And Also she can basically move them and nuke them once per turn.
even against tough opponents with the equipment and perks she has, every single stat the enemy has drops by 10 just from her existing which synergies with abilities from other classes
Normal Difficulty ... settle down ...