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The idea that you have to pick officer is just silly. I've been watching Cohh who went officer and following some of the "meta" builds and im having an easier time on a lot of fights then him.
Completely agree. My main is a Naval Warrior and crunches everything. There's enough officers in companions. They are there to support me, not the other way around.
You need to pick the class that works best with the other arch types.
Warrior for example is great as a tank class because it gives you high mobility and the tools needed to make your self a priority target.
Soldier is the best if you are going into arch militant since it allows you to build up versitility stacks quicker using run and gun to get extra shots and hits in.
Operative is amazing if you are a bounty hunter or an assassin.
They all work great if you lean into what makes them strong and synergize with others.
But yea actually they are the best class period.
Yes and this with heroic psalms feat bugged, figures when they will fix it, need some balancing (aka nerfs), or no point to have a character creator with so many options if there is one single build that overshine all the rest.
Some even suggest to go with 4 officers XD enemies cant do a single turn lol.
As for psykers, you're not meant to be a blaster caster in the early game. Idira can do it, but she can also accidentally nuke your party or summon a daemon on top of it. But you can be as good as Heinrix at being a battlemage by taking Biomancy and Sanctic. Take his Force Sword and you're all set.
For one thing, this is a CRPG where interacting with companions is a key part of the gameplay. Any merc you take is the same as taking no one at all, except in combat.
For another, not all companions will be present at all times. They not only can leave your party permanently if you pick the wrong alignment, there are parts of the story where you are separated from your party. If your entire party is focused on Argenta, what happens if she's not there?
Finally, it seems you're still early in the game and haven't discovered the advanced archetypes yet. There are ones that are WAY more powerful than Officers and require other Tier 1 archetypes for best synergy. There is more to this game than spamming "Bring it Down" over and over. I suggest you try to experiment more, instead of latching on to the first thing you found that works well.
My MC was an officer and I decided to use toybox to respec them as a soldier because they just weren't contributing enough to the combat. My party has been a lot more effective since.
Officers are best utilized as the hammer to the nail. If the battlefield requires a certain area to be hit extra hard that's where they come in handy, but their ability , Bring It Down only gives half turns so they're not as useful as having a whole turn. For example, my operative assassin requires at a minimum 4-5 AP to maximize damage on a target, Analyze Target-Seek The Opening-Expose Weakness-Poised to Strike-Attack-Death Whisper-(Yrliet only) In my sights. If I give them another half turn, all they can do is Analyze target and attack, in that case I'd do more damage with 2 operatives than with one operative and an officer. Where officers excel is in their advanced archetype buffs, which quickly become redundant when you have more than 1 of each.
There's nothing that makes an officer particularly amazing. The only thing they're bringing to the table is the ability to stack even more stacks on someone in 1 turn, but that, while "technically OP" is not really needed to get though the game even on Unfair.
And later it is absolutely irrelevant anyway, most classes can do their own stacking just fine, with officer they'd simply do it faster.