Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Jokerz Dec 14, 2023 @ 10:25am
Act 4 Boss Difficulty
After numerous tries against the Incongruous Defiler, I finally managed to just barely take it down. Was I missing something about this fight? It seems so over-the-top compared to every other fight prior. You have the boss which has over 2000hp, and the generators which have around 350, and the additional enemies. Either my builds were sup-optimal for this fight, or there was something else I missed beforehand. Anyone else have a difficult time with this fight?
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Showing 1-15 of 25 comments
DeadlyGrub Dec 14, 2023 @ 10:29am 
Given how I could one shot every boss in Act 3 in one turn of combat it's likely you were probably sub optimal. I don't mean to be offensive when I say this but it's likely just bad builds. Operaters can stack up to infinite damage. Cassia breaks the game and can do upwards of 2k dmg a turn. So on and so forth.
Last edited by DeadlyGrub; Dec 14, 2023 @ 10:29am
Batailleuse Dec 14, 2023 @ 10:32am 
Originally posted by DeadlyGrub:
Given how I could one shot every boss in Act 3 in one turn of combat it's likely you were probably sub optimal. I don't mean to be offensive when I say this but it's likely just bad builds. Operaters can stack up to infinite damage. Cassia breaks the game and can do upwards of 2k dmg a turn. So on and so forth.

seems you dont even know that fight... but hey ok give your opinion without knowing what the fight is even about.

imma rite

hp alone is just one thing, in that specific boss case, he also happen to have 250%+ armor from actual MEHCANICS to deal with first. and even then he still has 75-80% armor.

gimme your best shot, it still wont one shot him in turn 2-3 like you are used so far.

same with the boss after him which will have north of 4000hp

so your "2k" of damage would be maybe 200-300... maybe less? doesn't matter how much damage you do when enemies have 200%+ armor, you just don't do much.

just like when you stack 200+% for your team with Exploit stacks 95% of all damage done to your team is just 0
Last edited by Batailleuse; Dec 14, 2023 @ 10:37am
Batailleuse Dec 14, 2023 @ 10:35am 
Originally posted by Jokerz:
After numerous tries against the Incongruous Defiler, I finally managed to just barely take it down. Was I missing something about this fight? It seems so over-the-top compared to every other fight prior. You have the boss which has over 2000hp, and the generators which have around 350, and the additional enemies. Either my builds were sup-optimal for this fight, or there was something else I missed beforehand. Anyone else have a difficult time with this fight?

nah it's not your build, you just need lot of burst to down the pillars, and some extra skills/perks to reduce armor to kill him faster, depending on the difficulty as well.

that being said, he does not do much damage i had Pasqal face-tank him the whole fight and he did manage to hit only once.

and i was just stacking gazillion of Exploits on him until the 4 pillars were down, then i just burst him to death in 1-2 turn.
DeadlyGrub Dec 14, 2023 @ 10:45am 
Originally posted by Batailleuse:
Originally posted by DeadlyGrub:
Given how I could one shot every boss in Act 3 in one turn of combat it's likely you were probably sub optimal. I don't mean to be offensive when I say this but it's likely just bad builds. Operaters can stack up to infinite damage. Cassia breaks the game and can do upwards of 2k dmg a turn. So on and so forth.

seems you dont even know that fight... but hey ok give your opinion without knowing what the fight is even about.

imma rite

hp alone is just one thing, in that specific boss case, he also happen to have 250%+ armor from actual MEHCANICS to deal with first. and even then he still has 75-80% armor.

gimme your best shot, it still wont one shot him in turn 2-3 like you are used so far.

same with the boss after him which will have north of 4000hp

so your "2k" of damage would be maybe 200-300... maybe less? doesn't matter how much damage you do when enemies have 200%+ armor, you just don't do much.

just like when you stack 200+% for your team with Exploit stacks 95% of all damage done to your team is just 0

Cassia Ignores Armour... So yeah the point about armour is irrelevant... operators when built well also ignore armour. I haven't been able to get to the fight because of game soft locks but I know from other posts most people have had build issues when the bosses are being troublesome. The way I built Yrielt she can remove 180% roughly of someone armour on turn one for everyone else... So again I don't see the armour point...

Originally posted by Batailleuse:
Originally posted by Jokerz:
After numerous tries against the Incongruous Defiler, I finally managed to just barely take it down. Was I missing something about this fight? It seems so over-the-top compared to every other fight prior. You have the boss which has over 2000hp, and the generators which have around 350, and the additional enemies. Either my builds were sup-optimal for this fight, or there was something else I missed beforehand. Anyone else have a difficult time with this fight?

nah it's not your build, you just need lot of burst to down the pillars, and some extra skills/perks to reduce armor to kill him faster, depending on the difficulty as well.

that being said, he does not do much damage i had Pasqal face-tank him the whole fight and he did manage to hit only once.

and i was just stacking gazillion of Exploits on him until the 4 pillars were down, then i just burst him to death in 1-2 turn.

And then you literally say it's your build afterwards anyway... So what the hell was that for...
Last edited by DeadlyGrub; Dec 14, 2023 @ 10:47am
Steel Dec 16, 2023 @ 12:15pm 
I can't take it down, is there stuff you're supposed to do beforehand that weakens it in some way?
illuviar Dec 16, 2023 @ 12:22pm 
Originally posted by Steel:
I can't take it down, is there stuff you're supposed to do beforehand that weakens it in some way?

You must destroy the four plasma generators that power up in the cutscene when the encounter starts.

Depending on how well your builds work for each character and how they synergise, you can see massive differences in damage output and survivability. I had no issues with that boss, though the final one in the zone was impossible with my party on Daring - I kept losing two or three people on the first turn before they could act, with the rest dying on the second turn. On normal, the encounter was a snooze fest with the enemy being unable to cause any damage past the first turn. There are some odd difficulty spikes, and it might be due to talents, and such not working well, or working as described at the wrong time for the enemy. I should note that my builds aren't particularly optimised.
katzenkrimis Dec 16, 2023 @ 12:40pm 
Originally posted by illuviar:

There are some odd difficulty spikes, and it might be due to...


Owlcat.

That's just what they do.

Their games are the only RPG's that I can't finish on the starting difficulty.

At some point it's always the same with them. Quit playing or drop the difficulty occasionally to advance the story.

So far, I've always quit, but with Rogue Trader, we'll see.

I like most of the design decisions in this game. Difficulty spikes being the only flaw. But the problem isn't glaring yet. So far, there's only been one outrageous spike.

But I'm not finished Chapter II.


Last edited by katzenkrimis; Dec 16, 2023 @ 12:42pm
Mia Jan 9, 2024 @ 4:21am 
This boss fight has messed me up. After having spent hours trying to defeat it, including taking down the pillars, it just healed itself back up to 100%. I'm so, soooo sad to be quitting the game here.
Katy Jan 9, 2024 @ 6:55am 
Originally posted by katzenkrimis:
Originally posted by illuviar:

There are some odd difficulty spikes, and it might be due to...


Owlcat.

That's just what they do.

Their games are the only RPG's that I can't finish on the starting difficulty.

At some point it's always the same with them. Quit playing or drop the difficulty occasionally to advance the story.

So far, I've always quit, but with Rogue Trader, we'll see.

I like most of the design decisions in this game. Difficulty spikes being the only flaw. But the problem isn't glaring yet. So far, there's only been one outrageous spike.

But I'm not finished Chapter II.


well i cant even cause that robot damage that he just doesnt heal on story mode , its very stupid that even in story mode the enemy can just kill all you,re party , i have never seen a game where it puts enemies in god mode if you dont mid mex and follow build guides so yeah made it to chapter 4 and now dropping the game like a hot potato , owlcat has this same issue it most of its games , bugs and putting god mode on enemies you face , what it took them 3 years to remove most of the bugs and fix the game difficulty in pathfinder wrath ,,,i am done with this game until they fix it in a few years
Boomstar Jan 9, 2024 @ 7:37am 
I've pretty much stopped playing here. Whoever had the bright idea to have the defiler go after every party members turn is catastrophically stupid. Even abelard with 95% mitigation and a good bit of deflection and tons of other buffs can't survive in the open against this thing for an entire round. I'm just gonna check it out again in like 6 months maybe it will be a good game by then right now after the abysmal act 3 now this, its just a stinker even before talking about bugs (which are plentiful and catastrophic)
Cyroy Jan 9, 2024 @ 8:13am 
Literally one-shot it. Was a piss-easy fight. Sanctic Staff go BRRRR.
Last edited by Cyroy; Jan 9, 2024 @ 8:13am
wei270 Jan 9, 2024 @ 1:47pm 
ok boss's offence ability is pretty bad. what i did is just put my guys behind cover, use grand stragety abilty to make cover take no damage. then all the sudden the boss stop doing damage to him. now i just reduce his armor and deflection and then he is dead.
Sima Marlin Feb 11, 2024 @ 6:04am 
It can also bug.

Even with generators down it can have 20% hp regen per turn per creature ( as per skill text) meaning it heals 1/5th turn every time someone acts, capped with fact it retaliates to any offensive action against it.

I literally had it next to wall bugged, where it hit my tank, who parried, retaliated ( boots that give counter on parry), and .. repeated that.. until it's hp hit zero.. then it just respawned on spot with full hp, twice.

Then I gave up and slapped from daring to story mode and said F*** it, and just surrounder it and slapped it till it finally died in like turn 27 after multiple self resurrections while all generators were down.

One of the buggiest bosses I have seen so far, for starters NOTHING in it's skills says it has self resurrection, even when generators are up.

Just.. another F** episode from the playbook of kingmaker and certain troll that was near immortal.
SoundsOfNight Feb 11, 2024 @ 6:37am 
Originally posted by DeadlyGrub:
Given how I could one shot every boss in Act 3 in one turn of combat it's likely you were probably sub optimal. I don't mean to be offensive when I say this but it's likely just bad builds. Operaters can stack up to infinite damage. Cassia breaks the game and can do upwards of 2k dmg a turn. So on and so forth.
So meta cheese? Congrats, here's your award *farts*
Gastberend Feb 11, 2024 @ 7:00am 
Originally posted by Jokerz:
After numerous tries against the Incongruous Defiler, I finally managed to just barely take it down. Was I missing something about this fight? It seems so over-the-top compared to every other fight prior. You have the boss which has over 2000hp, and the generators which have around 350, and the additional enemies. Either my builds were sup-optimal for this fight, or there was something else I missed beforehand. Anyone else have a difficult time with this fight?

The engine has high armor, so anything that can pierce and reduce armor will help you, the battle is hard but the one with uralon is harder you should check your party composition, you can respec in the high factotum but keep in mind you will have to reload a save from before the battle.
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Date Posted: Dec 14, 2023 @ 10:25am
Posts: 25