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They need to be much more readily available. You get keys and the machine things all the time, and barely ever need them. Melta charges you can use in so many places and you get barely any.
True, but blowing a chest open should really be the last choice.
Indeed, you fail a tech skill lockpick, you run out of the item that allows rerolling lockpick attempts, then you try blowing it open. The only thing that cant be opened by any other means is when you need to go through a wall to access a secret area and there is no door.
How do you add items using mods? Can't seem to find any way to do that in toybox?