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During the level up it will show you the detailed breakdown to make informed decisions.
Personally I would like to always see both, but the current system isn't too bad.
In this case for example things like officer buffs or bonus characteristics during battle will not buff the damage.
Only additional psyker rating or resolve has an impact. Psy rating buffs do exist, though they are very rare. Resolve buffs are a bit more common, but still rare-ish.
This would be because Pathfinder runs on the D20 System, a la D&D with some differences. Rogue Trader runs on the D100 Percentile System. It's going to be way more complicated. EVEN if it breaks things down to single-digit damage numbers, the way it's all allocated is more in-depth. But if you take a moment to break it down and properly calculate, it won't be as confusing.
To its credit, Rogue Trader is calculating damage numbers just fine. I haven't seen any major problems as of yet. But if the % system seems confusing, it's really just an overanalyzed set of calculations. It makes far more sense on tabletop because you're rolling to get UNDER the % number. Need to make a Will test and have 55 Will? You need to roll 54 and under (D10 and D100 together will roll your result, read D100 and D10 in order. Rolled 80 and 6? You rolled 86 on the percentile dice. Rolled 80 and 0 [which is 10 under normal circumstances], you rolled 80 on the nose).
I hope that helps explain "some" of the weirdness.
Except that Rogue Trader always used the D100% system. So, I dunno where you're getting that from.
But you could have the calculated values presented as well, i guess.
However, the formulas themselves are there for a reason - so you can say at a glance if an ability is going to be useful for your character in the long run or not. An Intelligence based ability would be of no utility for a character with low Int the same goes for the other skills modified by attributes. It is more complicated and a judgement call if a skill that is modified by an attribute you have invested in and one that you haven't and don't plan to, will be an useful pick. This is especially important for Psykers, because later in the game they become exponentially more powerful with willpower and psy rating.
An ability that is nearly useless at a current level, could suddenly become very useful a few levels later, and you might not be in a great position to pick it up later when it begins to shine due to how the levelling system works. The formulas are there to decide if what you might pick would scale with the way you are building any given character attribute wise.
This ability in particular is situational, though it shines under the right circumstances and setup.
It's clearly not the RT system. It just pays lip service to it. If you ever played the TT game you would have noticed, it's pretty obvious that you don't track 455 different markers in a tabletop game.
I've played TT RT. I noticed plenty. I just don't really care. It doesn't bother me because I know what I'm doing as a CRPG player. It's REALLY not that complicated. Do a little reading, select what fits your style of play, and go forth. It's really not a huge deal. Getting upset about it doesn't make the game not work. (well, not right now anyway... current patch imploded the saves... gotta wait for a hotfix
The original RT didn't have the absurd combat and ability system this one does.
They took a system that was balanced and worked, and replaced it with a MMO style one that is convoluted and power scales to hell and back.
I have no problems discerning what I m seeing.
Show some respect to yourself
So yeah, It's a "custom" ruleset that pays lip service to the TT game, but I don't think that D20 or D6 or whatever would have solved the issues of unclear or partial information.
If basic math is too complicated for some people then I really don't know that to say. You guys are the reason DnD 5e is as basic as it is, I guess.
Really, it is just a You-problem. Especially when you can hover over an ability or talent on your character screen where it will tell you the current numbers. Which you can right-click to get the formula again.
YOU DONT HAVE TO REINVENT THE WHEEL AS LONG AS THE WHEEL STILL WORKS!